The 4s reconcile tick called Apply(), which did Rows.Clear() + refill on
every tick -- resetting the user's scroll position and selection while
they're mid-read, exactly what the overlay exists to avoid.
Reconcile granularly instead: find the overlap between the previous and
latest snapshot (the ring buffer is append-mostly, evicting from the
front as entries age out of the 30-min window), trim rows for evicted
entries off the tail, and insert new entries at the head. A tick with no
change now leaves Rows untouched. The WarnErrorOnly toggle still goes
through the full Apply() rebuild, unchanged.
The 4s reconcile tick was added to three long-lived surfaces. On two of
them it reloads by rebuilding every row instance, which silently threw
away whatever the user had built up since the overlay opened; on the
third it healed a row's data but left it in the wrong section.
- WorktreesOverview: LoadAsync clears Rows, SelectedCount, ConflictRows
and BatchProgress, so batch-merge ticks, the highlighted row and a
finished batch's outcome badges were wiped every four seconds --
assembling a multi-worktree selection was impossible. Carry that state
across the reload, keyed by task id, and re-point SelectedRow at the
fresh instance (or clear it when the worktree is gone).
- MergeHelperSelection: the remember/restore had no re-entrancy guard, so
a second tick entering between the first one's reload and its restore
snapshotted rows already back at IsTickedByDefault and wrote that
default back, re-ticking what the user had unticked. One tick at a time,
and hold the row instances instead of a value snapshot so a tick landed
during the await survives.
- TasksIsland: the tick deliberately never called Regroup because Phase 2b
owned Rows in parallel. 2b has landed, so a healed task that went Done
stayed in the Open section under a stale count, and a healed depends-on
link never pulled its dependent under the chain head. Regroup when a
patch moved a grouping input, gated on a cheap key so an idle tick stays
free.
Slice 1 of dependency-chain display: TaskRowViewModel gains DependsOnTaskId
plus the extrinsic ShowAsChainMember/ChainStep/ChainAfterLabel contract for
Slice 2's rail/badge rendering. Regroup's ClassifyItems walks each row's
DependsOnTaskId chain per section, pulls dependents directly under their
head regardless of SortOrder, and falls back to a flat row + label when the
head isn't in the same section (mirrors the ParentInView precedent).
Planning children never join a chain group - parent indent wins - and only
ever carry the label.
No AXAML changes; that's Slice 2.
Slice 4/5 of task-numbers: TaskRowViewModel.Number renders as a dimmed
"#123" before the row title; DetailsIslandViewModel.TaskIdBadge now
shows "#123" instead of the unusable "#T<guid-prefix>" handle; and the
curated WorkerLog business events in TaskRunner, TaskMergeService, and
TaskResetService prefix their quoted title with "#<Number>".
The task-numbers slice added a UNIQUE index on tasks.number. Ui.Tests seed
TaskEntity rows directly instead of going through TaskRepository, so every row
kept the default Number = 0 and 31 tests failed with
'UNIQUE constraint failed: tasks.number'.
HandoffRequested now carries nextPhase end to end (IWorkerClient ->
WorkerClient -> MissionControlViewModel -> GetMergeHelperHandoffLaunchSpecAsync),
and the outgoing tile is left open on handoff instead of being closed --
lookups that need the active pane for a task now use LastOrDefault since a
handler task's ConPtySessions can hold more than one pane.
Replace the three ItemsControl sections (Overdue/Open/Completed) with a single
flat Rows collection (HeaderRow | TaskRowViewModel) bound to a ListBox +
VirtualizingStackPanel, so the realized container count stays bounded instead
of growing with the list (measured: ~7-8 realized containers at any scroll
position with 1000 source rows). Group headers become regular row entries,
each section is simply omitted from Rows when empty, and the Completed
section's Clear-completed action moves onto the header row itself.
SectionFor/ReorderAsync/FindNextInSameSection now read a row's section off
the nearest preceding HeaderRow in Rows instead of three separate bound
collections, and ScrollSelectedIntoView goes through ListBox.ScrollIntoView so
it still works for rows outside the realized window. Drag/reorder behavior,
grouping/counts, and the Clear-completed button are unchanged.
Auto-scroll-while-dragging and the cross-section reorder bug are explicitly
out of scope (follow-up tasks).
TasksIslandViewModel now runs a periodic tick that diffs the flat Items
collection against SQLite and patches properties in place (capped at 500
rows, sharing the Phase 1 delta sequence guard so it never overtakes a
fresher broadcast). Never rebuilds rows or triggers Regroup/LoadForList, so
it stays decoupled from the parallel Phase 2b virtualization work. The same
cadence now refreshes the long-lived Worktrees Overview, Log Visualizer, and
Merge Helper selection overlays; short-lived modals are untouched.
Queuing (update_task_status, batch_update_task_status) and run_task_now
now surface a non-blocking baseDirty warning (separate modified/untracked
counts) when the list's working dir has uncommitted changes at enqueue
time, since a new worktree forks from the commit tip and silently misses
them. BaseDirtyChecker caches per working dir for a few seconds so a
batch queue over many tasks in one list only shells out to git once. The
UI surfaces the same warning via the footer error strip on queue actions.
MergeHelperSelectionModalViewModel now loads ParentTaskId and orders
rows hierarchy-aware (parent immediately followed by its children,
mirroring TasksIslandViewModel.Regroup). Children render indented with
the same indent-track visual as the main task list; ticking a parent
cascades selection to its children, while a child can still be
deselected on its own. A child whose parent got filtered out (e.g.
already Done) renders top-level with an explicit hint instead of
disappearing. Confirm keeps returning parents ahead of their children.
A hand-driven task produces no streamed agent output, so the Output tab
opened empty. Bind now selects git for manual/interactive rows and resets
to output for autonomous ones.
InteractiveSessionId is persisted before the ConPTY process spawns (1a988ff).
If `claude --session-id <guid>` exits immediately after launch (auth/network
hiccup, crash before the TUI starts), OnSessionProcessExited set HasExited
but never StartError, so ConPtyPaneViewModel.CanRetry (which requires
StartError) never offered Retry — every reopen just resumed the same dead
session id, permanently poisoning that task's interactive sessions.
Now a nonzero exit within 5s of the session becoming "running" is treated
as a died-at-startup failure and routed through the same StartError path
as a launch-time exception, so the pane shows the error banner + Retry.
Retry re-fetches the LaunchSpec via BuildForTaskAsync, which reuses the
same persisted InteractiveSessionId — correct for a transient failure
(fresh process, same id), but does not help a genuinely dead session id.
Clearing a dead session id server-side is a separate design question,
left out of scope here.
TasksIslandViewModel.CancelReviewAsync swallowed the HubException the
worker raises when a task's unit merge is draining (79f90a9), unlike
the details-pane version fixed in the same commit. Mirror that fix:
report the rejection via ErrorReported instead of a bare catch.
Reset & Retry discarded the branch and queued an autonomous run even while the
user had an interactive ConPTY pane open on the task, and finalizing a plan
queued every child unconditionally (the hub has no notion of a UI-hosted
session) — both bypassed the HasInteractiveSession gate added for
CanSendToQueue. CanResetAndRetry now checks it too, with a subscription on the
bound task so the command re-evaluates when the flag flips without Task
itself changing; SendToQueueAsync now blocks queuing the whole plan and
surfaces the affected child titles when any child has an open session.
DeleteTaskAsync had no IsConnected guard, unlike every other worker-dependent
command in DetailsIslandViewModel, so an offline delete was a silent no-op.
WorkerClient.DeleteTaskAsync also only caught HubException, letting the
InvalidOperationException thrown by an inactive hub connection escape into
the unobserved command task and vanish.
Gate DeleteTaskCommand behind CanDeleteTask (Task != null && IsConnected),
re-evaluate it on connection-state changes, widen WorkerClient to catch the
connection-inactive case too, and wrap the ViewModel's call in try/catch as
a second line of defense against a race between the guard and the call.
StartAsync awaited the static launch-gate semaphore with no timeout, so one
hung launch (slow disk, AV scanning claude.exe, a Porta.Pty/ConPTY hiccup)
blocked every subsequent pane open behind it indefinitely, including Retry.
Extracted the wait into WaitForLaunchGateAsync with a 30s timeout that
throws TimeoutException before the try/finally (never releasing a gate it
didn't acquire); the exception flows through StartCoreAsync's existing
catch into StartError, so the pane shows an error + Retry instead of
hanging. StartError renders ex.Message directly (no locale key involved),
so no locale changes were needed.
PtyTerminalSession.StartAsync itself needs a real TerminalControl and stays
impractical to unit-test directly, so tests target the extracted
WaitForLaunchGateAsync helper against a plain SemaphoreSlim: timeout throws,
timeout never acquires the gate, and success still acquires it.
RepoScanner.Scan() only guarded reparse points on subdirectories found
during recursion, so a configured import root that is itself a junction
walked straight through onto other drives. Apply the same
FileAttributes.ReparsePoint check to the root before scanning.
RepoImportModalViewModel.ScanAndAdd ran the full 5-level recursive scan
synchronously on the UI thread; pointing the folder picker at a broad
directory froze the app. Offload RepoScanner.Scan to Task.Run per folder
and apply results back on the UI thread.
Add a RepoScannerTests case that creates a real junction (mklink /J) at
the scan root and asserts Scan returns empty.
Two sessions starting back-to-back could interleave SetEnvironmentVariable
calls before either LaunchProcess() forks, leaking one task's env (e.g.
CLAUDEDO_PLANNING_TOKEN) into another's claude process. Serialize the
set-env + LaunchProcess critical section behind a static SemaphoreSlim in
PtyTerminalSession.
OpenConPtySessionAsync/OpenPlanningConPtySessionAsync ran their TaskId
dedupe check before an awaited DB title lookup, and OpenMergeHelperConPtySessionAsync
awaited task creation before any dedupe was possible - rapid double-invocation
could open two panes or mint two host tasks. Claim the key synchronously at
method entry, before any await, and release it in a finally.
Submit for Review is now disabled while a ConPTY pane is starting, has
failed to launch, or has already exited, and MissionControlViewModel
guards against a rapid double-click racing two SubmitTaskForReviewAsync
calls. A failed launch no longer permanently occupies its TaskId dedupe
slot -- a Retry button re-fetches the launch spec and restarts the pane
in place. CloseConPtySession/Dispose now also unsubscribe
SubmitForReviewRequested, matching the other pane event handlers. Also
fixes the pre-existing nullable-dereference warning in
IslandsShellViewModel.SyncInteractiveSessionChips.
TaskStateService.CancelAsync allowed cancelling a WaitingForReview task
even while PlanningMergeOrchestrator was mid-drain on it: ApproveReview
awaits the whole multi-subtask merge synchronously, so a concurrent
CancelReview (UI or MCP) could flip the parent to Cancelled while the
orchestrator kept merging children onto the target branch, then
FinalizeParentDoneAsync would find the parent no longer WaitingForReview
and give up - leaving the merged diffs stranded with no rollback.
CancelAsync now rejects with a clear reason when HasActiveMerge(taskId)
is true. TaskStateService can't take PlanningMergeOrchestrator as a
direct constructor dependency (circular back to ITaskStateService), so
it takes a lazily-resolved Func<IActiveMergeState> instead, mirroring
the existing Func<ITaskStateService> cycle-break already used for
PlanningChainCoordinator.
UI polish: DetailsIslandViewModel.IsMergeDraining gates
CancelReviewCommand's CanExecute (same shape as
WorktreesOverviewModalViewModel.IsMerging), and the command's catch now
raises ErrorReported instead of swallowing the rejection silently.
A task-based ConPTY session leaves the row Idle in the DB (sessions never
touch status), so nothing stopped the queue picker from claiming it too:
CanSendToQueue ignored HasInteractiveSession, and both TasksIslandViewModel.
SendToQueueAsync and MissionControlViewModel.EnqueueTaskAsync (drag-to-queue)
wrote Status=Queued straight via EF, bypassing TaskStateService entirely and
its manual/draft-child guards. That let an autonomous claude process spawn in
the same worktree a user was hand-editing in the ConPTY pane.
Add !HasInteractiveSession to CanSendToQueue, and route both UI enqueue paths
through IWorkerClient.SetTaskStatusAsync (worker hub -> TaskStateService.
EnqueueAsync) instead of raw EF writes. The interactive-session gate itself
stays in the UI: the worker has no notion of a UI-hosted ConPTY pane.
Deleting a child from the details pane hard-deleted straight from the UI
process via TaskRepository, bypassing TaskStateService.TryAdvanceParentAsync
entirely. Deleting the last child of a WaitingForChildren parent that way
left it wedged forever. WorkerHub.DeleteTask now mirrors the MCP delete_task
tool (running-task guard, FK-friendly error, advance-parent call), and the
UI goes through it.
TryAdvanceParentAsync also short-circuited when zero children remained,
treating "no children left" as "nothing to evaluate" instead of "all done" -
removed the early return so an empty child list (vacuously) counts as all
terminal.
RepoScanner.Scan now recurses into subdirectories (max depth 5) instead
of only checking the immediate children of the chosen folder. A found
repo (.git as dir or file) is added without descending further; the
selected folder itself is checked too. Skips node_modules/bin/obj/.git/
.vs/packages and reparse points (junctions/symlinks). Per-directory
IOException/UnauthorizedAccessException no longer aborts the whole scan.
review_task/continue_merge on a planning parent always leaves conflicts in
the tree, and the UI auto-opened the resolver on every PlanningMergeConflict
broadcast regardless of who started the merge -- so a running Claude session
resolving a unit-merge conflict could race a human editing the same shared
checkout in a resolver window neither of them asked for.
PlanningMergeOrchestrator.StartAsync now takes an externallyDriven flag (set
by ExternalMcpService's MCP-driven review_task path, left false for the UI's
ApproveReview) that rides along on the PlanningMergeConflict broadcast. The
UI only auto-opens the resolver when it's false; otherwise it shows a
persistent banner with a manual "Open resolver" button, cleared on
PlanningMergeAborted/PlanningCompleted. A new GetActiveExternalConflictsAsync
query (checked against GitService.IsMidMergeAsync rather than the in-memory
flag alone) lets the UI resync the banner on reconnect instead of trusting a
one-shot broadcast that isn't replayed after a restart.
The childless single-task conflict path was checked and needed no change --
it only broadcasts the generic TaskUpdated, never PlanningMergeConflict.