feat(ui): Interactive chip for tasks with an open ConPTY session
A task driven by hand in Mission Control is Idle with an Active worktree, so its lifecycle chip read "Parked" — indistinguishable from a task genuinely set aside. The shell now mirrors Mission Control's open panes onto the rows, which show an accent "Interactive" chip instead; tapping it surfaces Mission Control and focuses that pane (the open command already dedupes by task id).
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@@ -154,9 +154,13 @@
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IsVisible="{Binding IsAgentSuggested}"
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ToolTip.Tip="{loc:Tr tasks.agentSuggestedTip}"/>
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<!-- Status chip -->
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<!-- Status chip. When a ConPTY session is open it reads "Interactive" and is tappable —
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it jumps to that pane in Mission Control. -->
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<Border Classes="chip"
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IsVisible="{Binding ShowStatusChip}"
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Tapped="OnStatusChipTapped"
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ToolTip.Tip="{Binding InteractiveChipTooltip}"
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Classes.interactive="{Binding HasInteractiveSession}"
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Classes.parked="{Binding IsParked}"
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Classes.running="{Binding Status, Converter={StaticResource EqStatus}, ConverterParameter=Running}"
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Classes.review="{Binding Status, Converter={StaticResource EqStatus}, ConverterParameter=WaitingForReview}"
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