fix(ui): stop the reconcile ticks from destroying user state
The 4s reconcile tick was added to three long-lived surfaces. On two of them it reloads by rebuilding every row instance, which silently threw away whatever the user had built up since the overlay opened; on the third it healed a row's data but left it in the wrong section. - WorktreesOverview: LoadAsync clears Rows, SelectedCount, ConflictRows and BatchProgress, so batch-merge ticks, the highlighted row and a finished batch's outcome badges were wiped every four seconds -- assembling a multi-worktree selection was impossible. Carry that state across the reload, keyed by task id, and re-point SelectedRow at the fresh instance (or clear it when the worktree is gone). - MergeHelperSelection: the remember/restore had no re-entrancy guard, so a second tick entering between the first one's reload and its restore snapshotted rows already back at IsTickedByDefault and wrote that default back, re-ticking what the user had unticked. One tick at a time, and hold the row instances instead of a value snapshot so a tick landed during the await survives. - TasksIsland: the tick deliberately never called Regroup because Phase 2b owned Rows in parallel. 2b has landed, so a healed task that went Done stayed in the Open section under a stale count, and a healed depends-on link never pulled its dependent under the chain head. Regroup when a patch moved a grouping input, gated on a cheap key so an idle tick stays free.
This commit is contained in:
@@ -1420,10 +1420,11 @@ public sealed partial class TasksIslandViewModel : ViewModelBase, IDisposable
|
||||
|
||||
// ── Phase 3: reconcile tick ──────────────────────────────────────────────
|
||||
// Self-healing safety net for a lost broadcast: every few seconds, diff the flat `Items`
|
||||
// master collection against SQLite and patch properties in place. Never rebuilds a row,
|
||||
// never calls Regroup() (Phase 2b owns OverdueItems/OpenItems/CompletedItems/Regroup and is
|
||||
// rewriting them in parallel), and never falls back to LoadForList — the delta path already
|
||||
// owns that escalation.
|
||||
// master collection against SQLite and patch properties in place. Never rebuilds a row and
|
||||
// never falls back to LoadForList — the delta path already owns that escalation. It DOES
|
||||
// call Regroup(), but only when a patch actually moved a row's grouping inputs: a healed
|
||||
// row can change section, order or rail label, and none of that shows until Rows is
|
||||
// re-emitted.
|
||||
|
||||
// Above this many rows, only the first N (in Items order) are reconciled per tick, so the
|
||||
// query cost stays bounded instead of growing with an ever-larger list.
|
||||
@@ -1487,6 +1488,7 @@ public sealed partial class TasksIslandViewModel : ViewModelBase, IDisposable
|
||||
// scan per id is 250k comparisons every few seconds, for nothing.
|
||||
var rowById = new Dictionary<string, TaskRowViewModel>(Items.Count);
|
||||
foreach (var r in Items) rowById[r.Id] = r;
|
||||
var groupingChanged = false;
|
||||
foreach (var id in ids)
|
||||
{
|
||||
// Superseded by a fresher delta refresh or a later tick that landed while this one
|
||||
@@ -1494,7 +1496,23 @@ public sealed partial class TasksIslandViewModel : ViewModelBase, IDisposable
|
||||
if (!_deltaSeq.TryGetValue(id, out var current) || current != seqByTaskId[id]) continue;
|
||||
if (!byId.TryGetValue(id, out var entity)) continue; // deleted; the delta path removes rows, not the tick
|
||||
|
||||
if (rowById.TryGetValue(id, out var row)) row.UpdateFromEntity(entity);
|
||||
if (!rowById.TryGetValue(id, out var row)) continue;
|
||||
var before = GroupingKey(row);
|
||||
row.UpdateFromEntity(entity);
|
||||
if (!before.Equals(GroupingKey(row))) groupingChanged = true;
|
||||
}
|
||||
|
||||
// A patched row can have left its section (Done), moved inside it (a new/removed
|
||||
// depends-on link re-orders the chain), or changed what its rail label reads. Rows only
|
||||
// reflects any of that after a Regroup — without this the tick would heal the row's data
|
||||
// while leaving a completed task sitting in the Open section under a stale count. Gated
|
||||
// on a real change so an idle tick stays free.
|
||||
if (groupingChanged) Regroup();
|
||||
}
|
||||
|
||||
// The slice of a row that Regroup reads: which section it lands in, where it sits inside it,
|
||||
// and what its chain rail/after-chip says. Only fields UpdateFromEntity actually writes —
|
||||
// IsExpanded and HasPlanningChildren are owned elsewhere and would produce false positives.
|
||||
private static (bool, DateTime?, string?, string?, PlanningPhase, int, string) GroupingKey(TaskRowViewModel r) =>
|
||||
(r.Done, r.ScheduledFor, r.ParentTaskId, r.DependsOnTaskId, r.PlanningPhase, r.Number, r.Title);
|
||||
}
|
||||
|
||||
@@ -45,6 +45,16 @@ public sealed partial class MergeHelperSelectionModalViewModel : ViewModelBase
|
||||
// doesn't cascade over its children's own remembered state.
|
||||
private bool _suppressCascade;
|
||||
|
||||
// Only one tick may be in flight. A second one entering while the first awaits LoadAsync
|
||||
// would snapshot an already-cleared Tasks collection, restore that emptiness, and let
|
||||
// IsTickedByDefault re-tick every row — silently undoing the user's unticks, i.e. exactly
|
||||
// what the remember/restore below exists to prevent.
|
||||
private bool _tickInFlight;
|
||||
|
||||
// Test seam: awaited inside ReconcileTickAsync after the reload and before the restore, so a
|
||||
// test can hold one tick open in exactly the window a second one would corrupt. Null in prod.
|
||||
internal Func<Task>? ReconcileTickTestBarrier { get; set; }
|
||||
|
||||
public ObservableCollection<MergeHelperTaskRowViewModel> Tasks { get; } = new();
|
||||
|
||||
[ObservableProperty] private string _scopeLabel = "";
|
||||
@@ -81,25 +91,43 @@ public sealed partial class MergeHelperSelectionModalViewModel : ViewModelBase
|
||||
// already existed across the reload; only genuinely new rows get the default.
|
||||
internal async Task ReconcileTickAsync()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_listId)) return;
|
||||
var previous = Tasks.ToDictionary(t => t.Id, t => t.IsSelected);
|
||||
await LoadAsync();
|
||||
|
||||
// Restore without the parent→children cascade: it would overwrite a child's own remembered
|
||||
// state with its parent's, undoing exactly the per-child choice being restored.
|
||||
_suppressCascade = true;
|
||||
if (string.IsNullOrEmpty(_listId) || _tickInFlight) return;
|
||||
_tickInFlight = true;
|
||||
try
|
||||
{
|
||||
foreach (var t in Tasks)
|
||||
if (previous.TryGetValue(t.Id, out var wasSelected))
|
||||
t.IsSelected = wasSelected;
|
||||
// Hold the row INSTANCES, not a value snapshot, and read their state back only after
|
||||
// the reload: a tick the user lands during the await happens before LoadAsync clears
|
||||
// the collection, so the live instance still carries it. Snapshotting up front would
|
||||
// drop that click.
|
||||
var previousRows = Tasks.ToList();
|
||||
await LoadAsync();
|
||||
|
||||
if (ReconcileTickTestBarrier is { } barrier) await barrier();
|
||||
|
||||
var previous = new Dictionary<string, bool>(previousRows.Count);
|
||||
foreach (var t in previousRows) previous[t.Id] = t.IsSelected;
|
||||
|
||||
// Restore without the parent→children cascade: it would overwrite a child's own
|
||||
// remembered state with its parent's, undoing exactly the per-child choice being
|
||||
// restored.
|
||||
_suppressCascade = true;
|
||||
try
|
||||
{
|
||||
foreach (var t in Tasks)
|
||||
if (previous.TryGetValue(t.Id, out var wasSelected))
|
||||
t.IsSelected = wasSelected;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_suppressCascade = false;
|
||||
}
|
||||
|
||||
OnPropertyChanged(nameof(CanConfirm));
|
||||
}
|
||||
finally
|
||||
{
|
||||
_suppressCascade = false;
|
||||
_tickInFlight = false;
|
||||
}
|
||||
|
||||
OnPropertyChanged(nameof(CanConfirm));
|
||||
}
|
||||
|
||||
public async Task LoadAsync(CancellationToken ct = default)
|
||||
|
||||
@@ -112,7 +112,43 @@ public sealed partial class WorktreesOverviewModalViewModel : ViewModelBase
|
||||
|
||||
private readonly System.Timers.Timer _reconcileTimer = new(4_000);
|
||||
|
||||
internal Task ReconcileTickAsync() => IsBusy || IsMerging ? Task.CompletedTask : LoadAsync();
|
||||
// LoadAsync rebuilds every row instance from scratch and resets SelectedCount/ConflictRows/
|
||||
// BatchProgress, so a bare reload on a 4s timer would wipe the user's batch-merge ticks, the
|
||||
// highlighted row and a finished batch's outcome badges out from under them — assembling a
|
||||
// multi-worktree selection would be impossible. Carry the state that is the user's (or a
|
||||
// finished batch's) across the reload, keyed by task id; genuinely new rows come up unticked.
|
||||
internal async Task ReconcileTickAsync()
|
||||
{
|
||||
if (IsBusy || IsMerging) return;
|
||||
|
||||
// Hold the row INSTANCES, not a value snapshot, and read them back only after the reload:
|
||||
// a tick the user lands during the await happens before LoadAsync clears the collection,
|
||||
// so the live instance still carries it.
|
||||
var previousRows = AllRows.ToList();
|
||||
var previousProgress = BatchProgress;
|
||||
|
||||
await LoadAsync();
|
||||
|
||||
var previous = new Dictionary<string, (bool Checked, BatchMergeOutcome Outcome, bool Selected)>(previousRows.Count);
|
||||
foreach (var r in previousRows) previous[r.TaskId] = (r.IsChecked, r.MergeOutcome, r.IsSelected);
|
||||
|
||||
WorktreeOverviewRowViewModel? reselect = null;
|
||||
foreach (var row in AllRows)
|
||||
{
|
||||
if (!previous.TryGetValue(row.TaskId, out var state)) continue;
|
||||
row.IsChecked = state.Checked;
|
||||
row.MergeOutcome = state.Outcome;
|
||||
if (state.Outcome == BatchMergeOutcome.Conflict) ConflictRows.Add(row);
|
||||
if (state.Selected) reselect = row;
|
||||
}
|
||||
|
||||
// SelectedRow still points at a detached pre-reload instance either way — re-point it at
|
||||
// the fresh row, or clear it when that worktree is gone rather than leave it dangling.
|
||||
if (reselect is not null) SelectRow(reselect);
|
||||
else SelectedRow = null;
|
||||
|
||||
BatchProgress = previousProgress;
|
||||
}
|
||||
|
||||
public void SelectRow(WorktreeOverviewRowViewModel row)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user