Files
ClaudeDo/tests/ClaudeDo.Ui.Tests/ConnectionPromptGateTests.cs
T
mika kuns b9827eac01 fix(ui): connection pill opens worker help only when disconnected
The footer pill fired OpenWorkerConnectionHelpCommand unconditionally, so
clicking it on a connected worker showed the "WORKER NOT REACHABLE" dialog.
Gate the command on !IsConnected (not IsOffline — the retry loop stays in
"connecting" forever while the worker is down, which is exactly when the
dialog's "Start Worker" is needed) and re-evaluate CanExecute on connection
state changes.
2026-08-12 10:58:10 +02:00

39 lines
1.3 KiB
C#

using ClaudeDo.Ui.ViewModels;
using Xunit;
namespace ClaudeDo.Ui.Tests;
public class ConnectionPromptGateTests
{
[Fact]
public void Shows_once_when_offline()
{
var vm = new IslandsShellViewModel();
Assert.True(vm.DecideShowConnectionPrompt(isOffline: true));
Assert.False(vm.DecideShowConnectionPrompt(isOffline: true)); // not a second time
}
[Fact]
public void Does_not_show_when_connected_before_grace()
{
var vm = new IslandsShellViewModel();
Assert.False(vm.DecideShowConnectionPrompt(isOffline: false));
}
// The footer pill binds OpenWorkerConnectionHelpCommand, and the dialog says "WORKER NOT
// REACHABLE" — so it must stay closed while the worker is connected, and stay reachable
// while it is not (including the endless "connecting" retry state).
[Theory]
[InlineData(true, false)]
[InlineData(false, true)]
public void Connection_help_is_gated_on_connected(bool isConnected, bool canOpen)
=> Assert.Equal(canOpen, IslandsShellViewModel.DecideCanOpenConnectionHelp(isConnected));
[Fact]
public void Connection_help_command_enabled_without_worker()
{
var vm = new IslandsShellViewModel();
Assert.True(vm.OpenWorkerConnectionHelpCommand.CanExecute(null));
}
}