using System.Collections.Generic;
using System.Linq;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
namespace ClaudeDo.Ui.ViewModels.Conflicts;
///
/// One conflict region in a file: the two competing versions (and the merge base when the
/// merge used diff3 style), plus the chosen (null until resolved).
///
public sealed partial class MergeConflictBlock : ObservableObject
{
public string Ours { get; }
public string? Base { get; }
public string Theirs { get; }
[ObservableProperty] private string? _resolution;
public bool IsResolved => Resolution is not null;
public bool HasBase => Base is not null;
public MergeConflictBlock(string ours, string? @base, string theirs)
{
Ours = ours;
Base = @base;
Theirs = theirs;
}
partial void OnResolutionChanged(string? value) => OnPropertyChanged(nameof(IsResolved));
[RelayCommand] private void AcceptOurs() => Resolution = Ours;
[RelayCommand] private void AcceptTheirs() => Resolution = Theirs;
[RelayCommand] private void AcceptBoth() => Resolution = Ours + Theirs;
[RelayCommand] private void AcceptBase() => Resolution = Base ?? "";
}
/// An ordered piece of a conflicted file: either stable common text or a conflict block.
public sealed class MergeFileSegment
{
public bool IsConflict { get; }
public string StableText { get; }
public MergeConflictBlock? Conflict { get; }
private MergeFileSegment(bool isConflict, string stableText, MergeConflictBlock? conflict)
{
IsConflict = isConflict;
StableText = stableText;
Conflict = conflict;
}
public static MergeFileSegment Stable(string text) => new(false, text, null);
public static MergeFileSegment FromConflict(MergeConflictBlock block) => new(true, "", block);
}
/// A conflicted file: its ordered segments (for reassembly) and just its conflict blocks.
public sealed class MergeFile
{
public string Path { get; }
public bool IsBinary { get; }
public IReadOnlyList Segments { get; }
public IReadOnlyList Conflicts { get; }
public MergeFile(string path, bool isBinary, IReadOnlyList segments)
{
Path = path;
IsBinary = isBinary;
Segments = segments;
Conflicts = segments.Where(s => s.IsConflict).Select(s => s.Conflict!).ToList();
}
/// A binary file can't be resolved in-app; a text file is done once every block is resolved.
public bool AllResolved => !IsBinary && Conflicts.All(c => c.IsResolved);
/// Reassemble the file: stable text verbatim, each conflict replaced by its resolution
/// (empty when unresolved — the same "empty start" the editor shows; Continue is gated on
/// so an unresolved conflict never actually reaches here).
public string Compose() => string.Concat(
Segments.Select(s => s.IsConflict ? (s.Conflict!.Resolution ?? "") : s.StableText));
/// Left pane document: stable regions verbatim, conflict regions show Ours text.
public string OursText => string.Concat(
Segments.Select(s => s.IsConflict ? s.Conflict!.Ours : s.StableText));
/// Right pane document: stable regions verbatim, conflict regions show Theirs text.
public string TheirsText => string.Concat(
Segments.Select(s => s.IsConflict ? s.Conflict!.Theirs : s.StableText));
/// Middle (result) pane document: stable regions verbatim, conflict regions show the
/// chosen Resolution, or empty when unresolved (the editor builds each conflict up from empty).
public string ResultText => string.Concat(
Segments.Select(s => s.IsConflict ? (s.Conflict!.Resolution ?? "") : s.StableText));
}