using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.VisualTree;
using ClaudeDo.Ui.Views;
namespace ClaudeDo.Ui.Services;
///
/// Clears focus from a TextBox when the user clicks outside of any text box, so input
/// fields behave like the user expects. Registered once for every window in the app.
/// Escape does the same, but only in the main window: modal windows bind Escape to closing
/// themselves, and Mission Control's ConPTY tiles need Escape to reach the terminal, so this
/// intentionally does not use a generic TopLevel handler.
///
public static class FocusClearing
{
public static void Install()
{
InputElement.PointerPressedEvent.AddClassHandler(
OnPointerPressed, RoutingStrategies.Tunnel, handledEventsToo: true);
InputElement.KeyDownEvent.AddClassHandler(
OnKeyDown, RoutingStrategies.Tunnel);
}
private static void OnPointerPressed(TopLevel topLevel, PointerPressedEventArgs e)
{
if (topLevel.FocusManager is not { } focusManager)
return;
if (focusManager.GetFocusedElement() is not TextBox)
return;
if (e.Source is Visual v && v.FindAncestorOfType(includeSelf: true) is not null)
return;
focusManager.Focus(null);
}
private static void OnKeyDown(MainWindow window, KeyEventArgs e)
{
if (e.Key != Key.Escape)
return;
if (window.FocusManager is not { } focusManager)
return;
if (focusManager.GetFocusedElement() is not TextBox)
return;
focusManager.Focus(null);
e.Handled = true;
}
}