Planning start/resume opened an external Windows Terminal (wt) window.
Route them through the embedded ConPTY Command Center pane instead, matching
the existing interactive-session UX (no external window).
- Extract bare planning arg builders (BuildPlanningStartArgs/ResumeArgs) from
WindowsTerminalLauncher; the wt path still uses them (kept, not removed).
- InteractiveLaunchSpecService.BuildPlanningStart/Resume map a planning
context into a LaunchSpec (planning args + env: MAX_THINKING_TOKENS,
CLAUDEDO_PLANNING_TOKEN). Hub GetPlanningStart/ResumeLaunchSpec run
StartAsync/ResumeAsync then return the spec.
- UI: OpenPlanningSession + the resume branch raise OpenPlanningConPtyRequested;
the shell opens Mission Control and hosts a planning ConPTY pane.
Env is process-global by design (sequential human-paced sessions). wt planning
code retained. Tests added for the arg/env mapping.
The inline answer banner for a running task's AskUser question only existed
in Mission Control. Surface the same banner in the detail pane, bound to the
detail island's existing TaskMonitorViewModel (shared state — no new state,
no duplication) so a question can be answered without opening Mission
Control. Mirrors MC: live TaskQuestionAsked events for the selected task.
A planning parent stays Status=Idle while its session is Active (or
Finalized-but-not-queued), so the lifecycle chip read "Idle"/"Parked"
next to the PLANNING/PLANNED badge. Hide the chip in that case; the badge
already conveys the state.
Opening the dropped IStorageFile stream ran outside the try, so a
first-drop failure escaped the async-void handler as an unobserved fault
(generic "An error occurred"). Wrap the stream-open loop and surface the
exception type via DropStatus; include the exception type in the generic
add-file failure too, so the intermittent case is analyzable.
Icon.Plus was stroke-only geometry, invisible when used in a PathIcon
(fills). Author it as a filled cross, fixing every PathIcon use at once
(New-session, add-list, add-task). Replace the header bar's raw gear
TextBlock with the shared Icon.Settings PathIcon for consistency.
The embedded ConPTY terminal replaced the in-app streaming interactive session, so
delete the dead stack: StreamingClaudeSession, InteractiveSessionService,
ProcessClaudeStreamTransport, IClaudeStreamTransport, ILiveSession, LiveSessionRegistry,
IdleSessionReaper (+ WorkerConfig.InteractiveIdleTimeoutMinutes), the WorkerHub
interactive methods + HubBroadcaster events, IWorkerClient interactive members, the
TaskMonitorViewModel composer + SessionTerminalView composer markup, and the old
'Run interactively' entry. AskUser/PendingQuestionRegistry, the autonomous path,
planning, ResumeTaskInTerminal, and all ConPTY code are kept. Localization pruned.
Adds an 'Open ConPTY session' entry that fetches a task's launch spec and hosts
an embedded ConPTY terminal as a Mission Control pane, coexisting with the
streamed-log monitor panes (streaming stack untouched). Introduces IMissionControlPane
+ ConPtyPaneViewModel, a non-destructive Panes mirror (Monitors prefix + ConPtySessions
suffix) so unrelated monitor churn never tears down a live terminal, and a grid<->tabs
layout toggle. Launch failures surface via the footer error strip.
Queued rows are now QueuedMessageViewModel (Text + RemoveCommand); each shows a
✕ (Icon.WinClose) that calls RemoveQueuedInteractiveMessageAsync(taskId, text).
The worker re-broadcasts the queue, rebuilding the strip without the removed
message. Adds session.composer.unqueue (en/de).
A queued message now appears in a pending strip above the input box (driven by
InteractiveQueueChanged), not optimistically in the transcript. The transcript
user line is added on delivery via InteractiveMessageSent. SessionTerminalView
gains QueuedMessages/HasQueuedMessages styled props (Mission Control); WorkConsole
binds Monitor.* (task detail). Adds session.composer.queued (en/de).
LogKindForegroundConverter drives the log message foreground via a local
binding (beats the dim local value), so user messages render in the accent
color instead of vanishing into the transcript. Adds a small stop (Icon.Stop)
button next to Send in both composers (SessionTerminalView + WorkConsole) wired
to InterruptInteractiveCommand → InterruptInteractiveSessionAsync. Adds
session.composer.interrupt (en/de).
SessionTerminalView gains an opt-in composer (IsComposerVisible / ComposerText /
SubmitCommand / ComposerPlaceholder styled props); Mission Control binds it to the
monitor VM. Task detail's WorkConsole output tab gets a matching shell-prompt
composer bound through Monitor.*, shown only while an interactive session is live.
log-user lines render in the accent color. Adds session.composer.* (en/de).
Task rows now drive a hand-built pointer-capture drag instead of
DragDrop.DoDragDropAsync: armed on press, begins past a 4px threshold so a
plain click still selects. The ghost follows the screen cursor across windows;
on release the action is decided by what is under the cursor -- over the
Mission Control window queues the task (geometric DragHitTest, no OLE drop),
over another row in the same user list reorders, anywhere else cancels and
restores the row. Drag starts from any list kind (drag-to-queue everywhere)
but reorder-on-drop stays gated on CanReorder. Removes the obsolete OLE
TaskRowFormat path from both the source and MissionControlView (pane
PaneFormat reorder is untouched).
Add the borderless, transparent, topmost, click-through DragGhostWindow that
hosts a tilted (~-6deg) translucent snapshot of the dragged row, a
TaskDragController that owns its lifecycle (snapshot -> show -> follow -> close),
and a pure DPI-aware DragHitTest helper (unit-tested) for the cross-window
screen hit test. Adds the TaskRowViewModel.IsDragging flag and the
'grabbed' Border.task-row.dragging style (lift + scale + lower opacity +
shadow). Not yet wired into the drag source.
Replace the static DETAILS label and its dead space with a segment switcher; the card body now shows one section at a time. Step/file counts sit in the tab labels, the edit/preview toggle is scoped to Description, and drag-and-drop or add jumps to the Files tab. Tab labels localized (en/de).
Drop a file anywhere on the detail pane to attach it: pane-wide drop target
with a 'Drop to attach' hover overlay (Copy cursor, gated on an idle selected
task), an explicit lingering confirmation/error line, plus an Attachments list
with size, remove, and an Add file… picker in the DETAILS card. ComposedPreview
now shows the reference files too. en/de keys added.
Collapses the ~10 per-modal Show*Modal Func callbacks (wired separately on the shell and the lists island) into one IDialogService + WindowDialogService impl. Removes the RepoImport/WorktreesOverview dialog construction duplicated across MainWindow and ListsIslandView, plus the Confirm/Error dialogs duplicated in both code-behinds. Shell/lists Open* commands now route through an injected Dialogs handle (propagated shell->lists); the per-list worktrees overview also wires conflict resolution now, matching the global one. No VM ctor changes (Dialogs is a settable seam), so no test-fake impact.
- Feedback box + a new "Resume session" button move from the Git tab to the
Output tab; the Git review block keeps Approve & Merge / Park / Cancel / Reset.
- Add a "Parked" chip for Idle tasks that still hold an Active worktree.
- Stop showing the "Session was Cancelled" band on cancel (failed-only now).
- Fix the Worktrees-overview state-chip contrast (dark text on the colour).
Grow the detail-pane Git tab into the review+merge cockpit: target,
pre-flight mergeability, inspect actions, then the four review verbs
(Approve & Merge / Send back / Park / Cancel) plus a demoted
Reset (discard branch).
The decision block is gated independently of the merge controls so
sandbox (no-worktree) review tasks still get the buttons.
- Add ParkReviewCommand (-> RejectReviewToIdleAsync)
- Send back (reject-to-queue) disabled until feedback is entered
- Remove the mislabeled [Continue]/[Reset] line from the Output tab
- Accent dot on the Git tab while awaiting review
Kontext: src/ClaudeDo.Ui/ViewModels/Islands/DetailsIslandViewModel.cs ist mit 1431 Zeilen ein God-VM mit ~12 Concerns (Log-Streaming, Titel/Description-Editing, Subtasks, Child-Outcomes, Merge-Preview/-Targets, Diff, Agent-Settings-Overrides, Notes-Mode, Prep-Mode, Tabs, Session-Outcome/Roadblocks, Worktree-Info). Jedes neue Feature landet dort.
Änderungen — drei klar abgrenzbare Sektionen als ei
ClaudeDo-Task: 483e419f-1ec8-46ba-986b-8b90d6596b49
- UnifiedDiffParser detects added/deleted/renamed/binary files; diff
modal shows a file list, binary/empty placeholders, and can diff a
merged task by commit range after its worktree is gone
- DetailsIslandViewModel flags children needing attention (failed,
cancelled, awaiting review, or with roadblocks) on the parent
- GitService gains worktree head-commit/range support; planning chain,
merge orchestration, and session manager tweaks with updated tests
- refresh app/installer/worker icons
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Approve & Merge is now the only review+merge entry. For a parent with
children it drives the unit merge via the worker (conflicts still surface
through the existing PlanningMergeConflict dialog); the separate Merge All
Subtasks button, MergeAllCommand, CanMergeAll plumbing, and the dead
MergeAllPlanningAsync client method are removed. Combined-diff preview and
conflict continue/abort are kept.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Parse CLAUDEDO_BLOCKED roadblocks out of the run result and show them in a
colored card between Details and Output (ApplyOutcome / ShowRoadblockCard).
- Show the run outcome summary as an OUTCOME card in the Output tab, loaded from
the task result (falls back to the run's ErrorMarkdown) and refreshed on finish.
- Guard the Session tab so it only appears when there are child outcomes.
- Make console resize per-task and proportional (description capped at 2/3,
console floored at ~1/3) so a long description no longer spills over the footer.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace hardcoded tooltips with loc keys (kill-session, delete-task, toggle-subtasks, agent-suggested, star, remove-schedule) and drop the unused console.maximizeTip key; en/de kept in parity.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
[Continue] keeps the reject-to-queue + resume behaviour. [Reset] now calls
ResetTaskAsync (discards the task worktree and returns it to Idle) behind a
confirmation, replacing the old park-to-idle action.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The Fluent theme sets text color on the inner ContentPresenter, so setting
Foreground on the Button only took effect on hover. Move the normal-state
color onto the ContentPresenter so [Retry] shows green at rest.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace the chromed btn/accent buttons in the review prompt with borderless
bracketed text actions ([Retry] [Reset]) so they read as terminal commands.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Drop the bordered Surface2 footer and lay the feedback prompt directly on the
terminal background, aligned with the log lines, so it reads as a shell input
line rather than a separate panel.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Move review feedback into a prompt-style footer on the Output tab with
Retry/Reset actions, relocate Approve and all merge/worktree controls to a
new Git tab, and reduce the Session tab to subtask outcomes.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The tab body ran flush into the console's rounded bottom corner, so the final
log line was shaved off. Inset the tab body from the bottom so the scroll
viewport ends above the corner and ScrollToEnd reveals the whole last line.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The Output tab embedded SessionTerminalView, which is itself a bordered terminal
card with its own header — a card inside the console card. Render the log lines
directly on the console body instead (the console already provides the terminal
chrome, traffic lights, and status chip), with auto-scroll moved to code-behind.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace the standalone GridSplitter bar between the details card and the work
console with a transparent splitter over the gap above the console, so the user
drags the console's top edge to resize. Restore the prep-log terminal's inset
now that SessionTerminalView no longer hard-codes its own margin.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Merge "Actions" + "Session" into one state-aware Session tab: review controls
on top, then merge/worktree management, then child outcomes — each gated on the
current state, with an empty-state hint when there's nothing to manage. This is
the home the real merge/diff work (task 09eb5d52) will slot into.
- Move the model · turns · diff info block to the right of the title bar.
- Show turns as current/max using the resolved turn budget (task → list → global).
- Output terminal now fills the console body cleanly: clip the console to its
rounded corners and inset the embedded terminal instead of clipping its bottom.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The single flip-icon hid that steps existed until toggled. Replace it with an
always-visible "STEPS" summary strip below the description (open/total count,
click to expand and manage). Description is now always the card body. Give the
card a Surface2 background + LineBrush border so it separates from the window.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The redesigned detail island moved the title, subtask rows, and copy/edit
controls into TaskHeaderBar and DescriptionStepsCard, leaving four unused
code-behind handlers (OnSubtaskTitleTapped, OnSubtaskEditLostFocus,
OnTaskIdTapped, OnCopyDescriptionClick) and their imports.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace the long scrolling DetailsIslandView with the new pinned layout: a
separated TaskHeaderBar (trash↔skull, gear), a DescriptionStepsCard (text⇄steps
toggle, Preview = composed prompt), and a pinned WorkConsole (Output/Actions/
Session tabs). The three components now bind to DetailsIslandViewModel; their
scaffolding sample VMs are removed. Drops the old inline sections + AgentStripView.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>