Drop the bordered Surface2 footer and lay the feedback prompt directly on the
terminal background, aligned with the log lines, so it reads as a shell input
line rather than a separate panel.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Move review feedback into a prompt-style footer on the Output tab with
Retry/Reset actions, relocate Approve and all merge/worktree controls to a
new Git tab, and reduce the Session tab to subtask outcomes.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The tab body ran flush into the console's rounded bottom corner, so the final
log line was shaved off. Inset the tab body from the bottom so the scroll
viewport ends above the corner and ScrollToEnd reveals the whole last line.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The Output tab embedded SessionTerminalView, which is itself a bordered terminal
card with its own header — a card inside the console card. Render the log lines
directly on the console body instead (the console already provides the terminal
chrome, traffic lights, and status chip), with auto-scroll moved to code-behind.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace the standalone GridSplitter bar between the details card and the work
console with a transparent splitter over the gap above the console, so the user
drags the console's top edge to resize. Restore the prep-log terminal's inset
now that SessionTerminalView no longer hard-codes its own margin.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Merge "Actions" + "Session" into one state-aware Session tab: review controls
on top, then merge/worktree management, then child outcomes — each gated on the
current state, with an empty-state hint when there's nothing to manage. This is
the home the real merge/diff work (task 09eb5d52) will slot into.
- Move the model · turns · diff info block to the right of the title bar.
- Show turns as current/max using the resolved turn budget (task → list → global).
- Output terminal now fills the console body cleanly: clip the console to its
rounded corners and inset the embedded terminal instead of clipping its bottom.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The single flip-icon hid that steps existed until toggled. Replace it with an
always-visible "STEPS" summary strip below the description (open/total count,
click to expand and manage). Description is now always the card body. Give the
card a Surface2 background + LineBrush border so it separates from the window.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The redesigned detail island moved the title, subtask rows, and copy/edit
controls into TaskHeaderBar and DescriptionStepsCard, leaving four unused
code-behind handlers (OnSubtaskTitleTapped, OnSubtaskEditLostFocus,
OnTaskIdTapped, OnCopyDescriptionClick) and their imports.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Approved design for a Nuxt 3 site at claudedo.kuns.dev: "the page is the
app" concept (3-island layout), build-time release fetch, and a Nitro
release proxy that fronts the self-updater to hide the Gitea URL.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace the long scrolling DetailsIslandView with the new pinned layout: a
separated TaskHeaderBar (trash↔skull, gear), a DescriptionStepsCard (text⇄steps
toggle, Preview = composed prompt), and a pinned WorkConsole (Output/Actions/
Session tabs). The three components now bind to DetailsIslandViewModel; their
scaffolding sample VMs are removed. Drops the old inline sections + AgentStripView.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Standalone terminal-styled card with traffic-light title bar, roadblock
band, and three tabs (Output / Actions / Session). Renders fully via
design-time sample data; does not touch DetailsIslandView.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Standalone UserControl combining Description + Steps into one card with
a top-right toggle. Description view shows raw editor or composed
MarkdownView (title + description + open steps). Steps view has an
add-step input and subtask rows with inline editing and check circles.
Adds Icon.Text geometry to IslandStyles for the steps→description toggle.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Standalone UserControl for the task detail island redesign.
Grid layout: id badge + editable title | trash/skull toggle | gear flyout.
Skull geometry added to IslandStyles.axaml (Icon.Skull, EvenOdd fill).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Resolved sub-tasks are no longer appended to the prompt. Extracted into a
shared TaskPromptComposer so the UI's description preview can render the same
'what Claude gets' text.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The Details island review commands (Approve/Reject/Park/Cancel) invoked the
hub without catching exceptions. After "Merge all" folds the parent out of
WaitingForReview, pressing Approve made the hub throw a HubException, which
escaped the generated AsyncRelayCommand as an unobserved async-void exception
and crashed the app. Wrap the calls in try/catch like the Tasks island does;
the TaskUpdated broadcast reconciles the UI.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Extract the unified-diff parser into UnifiedDiffParser and the styled line
renderer into a reusable DiffLinesView control. The combined (planning) diff
now parses its unified-diff string and renders color-coded rows (green
additions / red deletions, file headers) identical to the per-task viewer
instead of dumping plain text into a TextBox.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>