A task driven by hand in Mission Control is Idle with an Active worktree, so its
lifecycle chip read "Parked" — indistinguishable from a task genuinely set aside.
The shell now mirrors Mission Control's open panes onto the rows, which show an
accent "Interactive" chip instead; tapping it surfaces Mission Control and
focuses that pane (the open command already dedupes by task id).
Both actions previously gave no feedback: opening a ConPTY session only created
the tile after the launch-spec roundtrip (which may build a worktree), and the
refine button just disappeared while the run was in flight.
Add a shared Ellipse.spinner style, and let ConPtyPaneViewModel resolve its own
launch spec so the tile shows up immediately with a starting overlay. A failed
launch now keeps the tile with its inline error banner instead of never
appearing — Start() is separated from the ctor so the host can subscribe to
ErrorReported before the launch begins.
OemQuestion is the '#' key on a German layout, so the window-level binding both
swallowed '#' app-wide and left Ctrl+K dead — even though the search box already
advertises 'Ctrl K' as its shortcut.
EditableTitle had no save handler at all (only EditableDescription did), so
retitling a task in the details island was silently discarded on rebind. Mirror
the debounced description save, capturing the row so a task switch mid-debounce
cannot retitle the wrong task.
An embedded ConPTY session leaves its worktree changed but never touches
task status, so hand-driven work had no path into the review/merge flow.
Add SubmitTaskForReview: commit the worktree (same auto-commit as a headless
run), then transition Idle/Failed -> WaitingForReview via the new
TaskStateService.SubmitInteractiveForReviewAsync. Approve then merges it.
Surfaces: a 'Submit for review' button in the detail work console (shown for
an Idle/Failed task with a worktree) and on the ConPTY Command Center pane
header (task-based panes; closes the pane on success). Tests cover the new
transition (Idle/Failed accepted, Running/Queued/Done/Review rejected).
Approve & Merge is disabled until the pending changes have been inspected:
DetailsIslandViewModel tracks ReviewDiffViewed (reset on task switch and on
every state change), MergeSectionViewModel raises DiffViewed when a diff or
combined diff is opened and exposes HasReviewableDiff, and a hint sits next
to the button. A review with nothing to inspect (sandbox run, no worktree)
approves straight through.
ClaudeDo-Task: f9809a93
Planning start/resume opened an external Windows Terminal (wt) window.
Route them through the embedded ConPTY Command Center pane instead, matching
the existing interactive-session UX (no external window).
- Extract bare planning arg builders (BuildPlanningStartArgs/ResumeArgs) from
WindowsTerminalLauncher; the wt path still uses them (kept, not removed).
- InteractiveLaunchSpecService.BuildPlanningStart/Resume map a planning
context into a LaunchSpec (planning args + env: MAX_THINKING_TOKENS,
CLAUDEDO_PLANNING_TOKEN). Hub GetPlanningStart/ResumeLaunchSpec run
StartAsync/ResumeAsync then return the spec.
- UI: OpenPlanningSession + the resume branch raise OpenPlanningConPtyRequested;
the shell opens Mission Control and hosts a planning ConPTY pane.
Env is process-global by design (sequential human-paced sessions). wt planning
code retained. Tests added for the arg/env mapping.
THe update notification should be in the Bottom Rught hand corner as a Small Popup card. IT should have the Update and Dismiss Butotns. It should only show when there is a new Update available, not if everything is up to date
ClaudeDo-Task: c14606f009e44e4ba04bfe5bcbc884ad
The inline answer banner for a running task's AskUser question only existed
in Mission Control. Surface the same banner in the detail pane, bound to the
detail island's existing TaskMonitorViewModel (shared state — no new state,
no duplication) so a question can be answered without opening Mission
Control. Mirrors MC: live TaskQuestionAsked events for the selected task.
A planning parent stays Status=Idle while its session is Active (or
Finalized-but-not-queued), so the lifecycle chip read "Idle"/"Parked"
next to the PLANNING/PLANNED badge. Hide the chip in that case; the badge
already conveys the state.
A --json-schema run can echo the structured {"summary":...} JSON as the
result text, which then landed verbatim in task.Result and rendered raw in
the OUTCOME card. Unwrap the summary in StreamAnalyzer when the result text
is itself such a JSON object (a plain markdown result is kept as-is), and
add a UI safety net in ApplyOutcome for rows already persisted as raw JSON.
Finalize/Discard broadcast only the parent's TaskUpdated; the delta path
updated the parent row but never recomputed child-derived flags or dropped
discarded children, so subtasks stayed "Draft" after finalize and deleted
rows lingered after discard until a manual reload. Reconcile the whole
list when the updated task is (or owns) a planning subtree.
Opening the dropped IStorageFile stream ran outside the try, so a
first-drop failure escaped the async-void handler as an unobserved fault
(generic "An error occurred"). Wrap the stream-open loop and surface the
exception type via DropStatus; include the exception type in the generic
add-file failure too, so the intermittent case is analyzable.
ResumePlanningSessionAsync wrapped everything in an empty catch, so a
failed resume vanished silently. Report it via the footer error channel
with a dedicated planningResumeFailed message.
Continue was already gated on CanContinue (all files resolved); surface a
footer hint counting the still-unresolved conflicts/files so the disabled
state is explained, not just for binary files.
Show an explanatory empty-state under the install row when no skills are
installed. Rename the unified-parent status/labels from "Improvements" to
neutral "Subtasks" (waitingForChildren, agentStatus.children,
childOutcomesLabel) since WaitingForChildren now covers planning too.
Icon.Plus was stroke-only geometry, invisible when used in a PathIcon
(fills). Author it as a filled cross, fixing every PathIcon use at once
(New-session, add-list, add-task). Replace the header bar's raw gear
TextBlock with the shared Icon.Settings PathIcon for consistency.
diff --git headers pack two paths on one space-delimited line, which broke
for unquoted paths containing spaces and for git's C-style octal-quoted
paths (non-ASCII filenames). Add quote-aware header splitting plus a git
unquote helper, and prefer the unambiguous "--- a/"/"+++ b/" lines to
correct the file's identity when present.
The embedded ConPTY terminal replaced the in-app streaming interactive session, so
delete the dead stack: StreamingClaudeSession, InteractiveSessionService,
ProcessClaudeStreamTransport, IClaudeStreamTransport, ILiveSession, LiveSessionRegistry,
IdleSessionReaper (+ WorkerConfig.InteractiveIdleTimeoutMinutes), the WorkerHub
interactive methods + HubBroadcaster events, IWorkerClient interactive members, the
TaskMonitorViewModel composer + SessionTerminalView composer markup, and the old
'Run interactively' entry. AskUser/PendingQuestionRegistry, the autonomous path,
planning, ResumeTaskInTerminal, and all ConPTY code are kept. Localization pruned.
The control derives Cols/Rows from arranged-size / character-cell-size; without an
explicit monospace font (as the working spike set) the cell metrics are off and the
terminal miscomputes its size, so the child TUI renders into the wrong area. Match
the spike's font/BufferSize and stretch to fill the pane.
The custom Porta.Pty bypass (own read loop, key tunneling, resize sync) rendered
wrong, lagged, and dropped input. The spike proved TerminalControl.LaunchProcess()
renders correctly and stays responsive, so hand pty/input/render/resize/focus back
to the library. PtyTerminalSession shrinks to a thin wrapper: apply descriptor.Env
process-wide (Porta.Pty inherits the process env; no per-launch env seam), set
Process/Args/StartingDirectory, LaunchProcess(). Process="" still suppresses the
control's auto-launch so exactly one process starts.
Sizing: the pty was spawned at the stale 80x24 default because terminal.Cols/Rows
were read before any layout pass; and a resize during the spawn await was missed.
Force UpdateLayout() before reading the size, subscribe Resized before spawn,
resync once after, and add a LayoutUpdated-driven resync (deduped) as a safety net.
Lag: the read loop awaited a UI-thread dispatch per chunk, serializing pipe reads
behind rendering; switch to Dispatcher.Post (FIFO preserved, no backpressure).
TerminalView's OnKeyDown/OnTextInput early-return when its private pty connection
is null -- which it always is, since we bypass LaunchProcess() to inject a custom
env -- so keystrokes were silently dropped, and Terminal.DataReceived only carries
terminal auto-replies, never user input. Tunnel KeyDown/TextInput on the control,
translate via the terminal's public GenerateKeyInput/GenerateCharInput, and write
to our own IPtyConnection. Focus the control on start (LaunchProcess would have).
Adds a 'New session' header button in Mission Control that opens a folder picker
and starts a task-less embedded ConPTY session in the chosen directory. ConPtyPaneViewModel
TaskId is now nullable (ad-hoc panes have no task and are never deduped) with a
CreateAdHoc factory; the view does the picking, the VM stays picker-agnostic.
BuildForTaskAsync now creates a worktree on demand (via WorktreeManager.CreateAsync,
the same path TaskRunner uses) when a task has a configured working dir but no
Active/Kept worktree, returning a fresh-start spec -- so never-run tasks can be
opened interactively. Adds BuildForDirectoryAsync + GetAdHocLaunchSpec hub/client
for ad-hoc sessions in an arbitrary directory (no task, no worktree, no skill seeding).
Adds an 'Open ConPTY session' entry that fetches a task's launch spec and hosts
an embedded ConPTY terminal as a Mission Control pane, coexisting with the
streamed-log monitor panes (streaming stack untouched). Introduces IMissionControlPane
+ ConPtyPaneViewModel, a non-destructive Panes mirror (Monitors prefix + ConPtySessions
suffix) so unrelated monitor churn never tears down a live terminal, and a grid<->tabs
layout toggle. Launch failures surface via the footer error strip.
Adds a self-contained terminal host: PtyTerminalSession drives a Porta.Pty child
directly (custom env) and pumps it through Iciclecreek's XTerm.NET renderer via
TerminalControl.Terminal, bypassing LaunchProcess() so a fully-populated
environment can be passed. InteractiveTerminalView/ViewModel host it with an
order-independent attach/start. Adds Iciclecreek.Avalonia.Terminal 2.0.3.
Sets Process="" to suppress the control's auto-launch of a stray shell.
Adds InteractiveLaunchSpecService + GetInteractiveLaunchSpec hub method that
prepares a task worktree (session-skills seeding, run env) and returns a
LaunchSpec {cwd,exe,args,env} for a UI-hosted ConPTY terminal. Reuses
ISessionSkillSeeder, TaskRunner.UnionSkillNames, and WindowsTerminalLauncher
resume-arg/resolve logic. Guards mirror ResumeTaskInTerminal; a never-run task
yields a fresh-start spec instead of an error.
Queued rows are now QueuedMessageViewModel (Text + RemoveCommand); each shows a
✕ (Icon.WinClose) that calls RemoveQueuedInteractiveMessageAsync(taskId, text).
The worker re-broadcasts the queue, rebuilding the strip without the removed
message. Adds session.composer.unqueue (en/de).
StreamingClaudeSession.RemoveQueuedAsync drops the first occurrence of a queued
message from _pending and re-broadcasts the updated queue. Wired through
InteractiveSessionService + WorkerHub.RemoveQueuedInteractiveMessage +
IWorkerClient.RemoveQueuedInteractiveMessageAsync. Removal by text (first match)
is robust to a turn flushing mid-click. Fakes + ILiveSession impls updated.
A queued message now appears in a pending strip above the input box (driven by
InteractiveQueueChanged), not optimistically in the transcript. The transcript
user line is added on delivery via InteractiveMessageSent. SessionTerminalView
gains QueuedMessages/HasQueuedMessages styled props (Mission Control); WorkConsole
binds Monitor.* (task detail). Adds session.composer.queued (en/de).
StreamingClaudeSession raises onQueueChanged (pending snapshot) and onUserMessageSent
(on delivery, incl. the seeded first prompt); InteractiveSessionService forwards these
as InteractiveQueueChanged/InteractiveMessageSent broadcasts. Lets the UI show queued
messages above the input and move a message into the transcript only when actually
delivered to Claude. Client events + fakes updated.
LogKindForegroundConverter drives the log message foreground via a local
binding (beats the dim local value), so user messages render in the accent
color instead of vanishing into the transcript. Adds a small stop (Icon.Stop)
button next to Send in both composers (SessionTerminalView + WorkConsole) wired
to InterruptInteractiveCommand → InterruptInteractiveSessionAsync. Adds
session.composer.interrupt (en/de).
StreamingClaudeSession now buffers a mid-turn user message in a FIFO queue and
flushes one when the turn's result arrives (no implicit interrupt). InterruptAsync
only writes the control_request (no-op when idle); the resulting turn-end then
flushes any queued message. New InteractiveSessionService.InterruptAsync +
WorkerHub.InterruptInteractiveSession + IWorkerClient.InterruptInteractiveSessionAsync.
SessionTerminalView gains an opt-in composer (IsComposerVisible / ComposerText /
SubmitCommand / ComposerPlaceholder styled props); Mission Control binds it to the
monitor VM. Task detail's WorkConsole output tab gets a matching shell-prompt
composer bound through Monitor.*, shown only while an interactive session is live.
log-user lines render in the accent color. Adds session.composer.* (en/de).