Reuses the existing 24px indent track (now gated on ShowAsChild OR
ShowAsChainMember) instead of a second mechanism, adds a round step-number
badge centered on the rail line, and a dimmed "after X" chip for chain
members whose head isn't in view or that render as a planning child.
Collapse the grabbed row out of layout instead of overlapping neighbors
with scale/opacity/shadow (the ghost window already shows the moving
snapshot). Replace the thin moss drop-hint lines with a dashed
placeholder gap sized like a collapsed row. Suppress the ordinary hover
highlight and transitions on whatever row is currently the drop target
so it doesn't read as "clickable" while dragging.
Three things were wrong with the fresh side-by-side viewer:
- The panes scrolled independently. The sync hunted the editors' templated
ScrollViewers at load time, but the viewer starts collapsed (no file selected),
so nothing was ever measured, no template existed, and the hook silently
no-opped for the lifetime of the window. Reading now goes through
TextView.ScrollOffsetChanged, which exists from construction; writing goes
through a lazily resolved ScrollViewer.Offset. TextEditor.ScrollToVerticalOffset
is NOT usable here - it is a silent no-op in AvaloniaEdit 12.0.0 even with the
editor templated (verified headlessly).
- Neither pane said what it showed. Added a BASE | WORKTREE header row inside
DiffTextView, sharing the pane grid's columns so each label sits over its editor.
- The layout picker was two lookalike ToggleButtons. It is now a segmented switch
(Border.segmented + Button.segment.active), with wrap demoted to an icon toggle
since it is orthogonal to the layout mode.
The scroll sync, TextMate setup, grammar switching, brush fallback and segment
struct were duplicated between this control and the 3-pane conflict resolver,
which the design doc had used as a copy-paste template. They now live in
DiffEditorSetup; both surfaces migrated. They stay separate controls on purpose -
a read-only two-way renderer over aligned rows with filler lines is not a variant
of a three-way editor over a writable document.
The resolver thereby also picks up the fixed scroll sync and the TryFindResource
brush lookup (its TryGetResource never resolved anything). All four merge tokens
happen to equal their hardcoded fallbacks, so nothing changes on screen.
AgentStripView was superseded by WorkConsole during the task-detail
redesign but never wired into any view and never deleted. Drops the
unused Border.agent-strip / diff-meter styles and the 14 agent.* locale
keys that only it referenced, and marks A4 in the feature-unification
spec as resolved by deletion.
Dragging a task row onto a user list in the Lists island now reassigns it
to that list. The task drag holds the pointer capture, so the release is
resolved geometrically (new case between the Mission Control and reorder
cases) instead of going through the Lists island's own DragDrop path,
which never sees a DragEventArgs during a task drag.
TaskRepository.MoveToListAsync reassigns the task plus every descendant
(a child must never sit in a different list than its parent) and appends
the task at the end of the target list. Guards: running tasks and tasks
holding an Active/Kept worktree are rejected to the footer error strip;
a move that changes repo asks for confirmation naming both repos.
The source repo is read from the task's own list rather than the island's
current list, which is a smart/virtual list with no working dir of its own
whenever one of those is shown.
Reminders written down as todos had no home: every task looked like Claude work.
A manual task now shows a MANUAL badge and hides send-to-queue, refine and the
planning session; the queue picker, daily prep and the list handler all skip it,
with a TaskStateService guard so the MCP surface and hub cannot start one either.
Opening a hand-driven ConPTY session stays available on purpose.
A list can be marked manual in its settings, which makes tasks created there
(UI and MCP add_task) start out manual. Toggle per task from its context menu.
A task driven by hand in Mission Control is Idle with an Active worktree, so its
lifecycle chip read "Parked" — indistinguishable from a task genuinely set aside.
The shell now mirrors Mission Control's open panes onto the rows, which show an
accent "Interactive" chip instead; tapping it surfaces Mission Control and
focuses that pane (the open command already dedupes by task id).
Both actions previously gave no feedback: opening a ConPTY session only created
the tile after the launch-spec roundtrip (which may build a worktree), and the
refine button just disappeared while the run was in flight.
Add a shared Ellipse.spinner style, and let ConPtyPaneViewModel resolve its own
launch spec so the tile shows up immediately with a starting overlay. A failed
launch now keeps the tile with its inline error banner instead of never
appearing — Start() is separated from the ctor so the host can subscribe to
ErrorReported before the launch begins.
Approve & Merge is disabled until the pending changes have been inspected:
DetailsIslandViewModel tracks ReviewDiffViewed (reset on task switch and on
every state change), MergeSectionViewModel raises DiffViewed when a diff or
combined diff is opened and exposes HasReviewableDiff, and a hint sits next
to the button. A review with nothing to inspect (sandbox run, no worktree)
approves straight through.
ClaudeDo-Task: f9809a93
Icon.Plus was stroke-only geometry, invisible when used in a PathIcon
(fills). Author it as a filled cross, fixing every PathIcon use at once
(New-session, add-list, add-task). Replace the header bar's raw gear
TextBlock with the shared Icon.Settings PathIcon for consistency.
LogKindForegroundConverter drives the log message foreground via a local
binding (beats the dim local value), so user messages render in the accent
color instead of vanishing into the transcript. Adds a small stop (Icon.Stop)
button next to Send in both composers (SessionTerminalView + WorkConsole) wired
to InterruptInteractiveCommand → InterruptInteractiveSessionAsync. Adds
session.composer.interrupt (en/de).
SessionTerminalView gains an opt-in composer (IsComposerVisible / ComposerText /
SubmitCommand / ComposerPlaceholder styled props); Mission Control binds it to the
monitor VM. Task detail's WorkConsole output tab gets a matching shell-prompt
composer bound through Monitor.*, shown only while an interactive session is live.
log-user lines render in the accent color. Adds session.composer.* (en/de).
Add the borderless, transparent, topmost, click-through DragGhostWindow that
hosts a tilted (~-6deg) translucent snapshot of the dragged row, a
TaskDragController that owns its lifecycle (snapshot -> show -> follow -> close),
and a pure DPI-aware DragHitTest helper (unit-tested) for the cross-window
screen hit test. Adds the TaskRowViewModel.IsDragging flag and the
'grabbed' Border.task-row.dragging style (lift + scale + lower opacity +
shadow). Not yet wired into the drag source.
Button.accent set Background on the control, but Fluent's built-in accent button
paints the ContentPresenter with SystemAccentColor (blue) at higher specificity,
so the moss intent never showed (e.g. the Approve & Merge button rendered blue).
Override at the /template/ ContentPresenter level for rest/hover/pressed with the
moss accent tokens, matching the ListBoxItem overrides already in App.axaml.
The state badge in the worktrees overview used bright off-palette Material colors
with hardcoded near-black text (via WorktreeStateColorConverter), which was hard
to read. Switch to the existing chip pattern (subtle tint background + matching
border + colored text): active=blue, merged=green, kept=amber, discarded=gray.
Drop the now-unused WorktreeStateColorConverter.
Icon.X was a stroke-only geometry; PathIcon fills its path, so the glyph rendered invisible and the attachment remove button had no visible affordance. Author it as a filled X outline. Also restores the X glyph on the task-row dequeue, agent-strip cancel, and details-header close buttons.
- Feedback box + a new "Resume session" button move from the Git tab to the
Output tab; the Git review block keeps Approve & Merge / Park / Cancel / Reset.
- Add a "Parked" chip for Idle tasks that still hold an Active worktree.
- Stop showing the "Session was Cancelled" band on cancel (failed-only now).
- Fix the Worktrees-overview state-chip contrast (dark text on the colour).
- UnifiedDiffParser detects added/deleted/renamed/binary files; diff
modal shows a file list, binary/empty placeholders, and can diff a
merged task by commit range after its worktree is gone
- DetailsIslandViewModel flags children needing attention (failed,
cancelled, awaiting review, or with roadblocks) on the parent
- GitService gains worktree head-commit/range support; planning chain,
merge orchestration, and session manager tweaks with updated tests
- refresh app/installer/worker icons
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Standalone UserControl combining Description + Steps into one card with
a top-right toggle. Description view shows raw editor or composed
MarkdownView (title + description + open steps). Steps view has an
add-step input and subtask rows with inline editing and check circles.
Adds Icon.Text geometry to IslandStyles for the steps→description toggle.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Standalone UserControl for the task detail island redesign.
Grid layout: id badge + editable title | trash/skull toggle | gear flyout.
Skull geometry added to IslandStyles.axaml (Icon.Skull, EvenOdd fill).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Rest stroke -> TextBrush (was too dim vs the filled neighbours),
hover -> AccentBrush, icon Viewbox 15 -> 18.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Renders the new SVG faithfully via a stroked Path (PathIcon fills, so a
line-art icon would vanish). Renamed the button to "Plan My Day".
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
It was a no-op placeholder command; removed the button, command,
locale keys, and now-unused Icon.Sort geometry.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Drive modal title-bar dragging manually via pointer capture + Window.Position;
Avalonia 12's BeginMoveDrag and VisualRoot-as-Window cast no longer work
(VisualRoot is a TopLevelHost). Applies to ModalShell and WorktreeModalView.
- Toggle the MainWindow maximize button between maximize/restore glyphs on
WindowState changes (adds Icon.WinRestore geometry).
- Add the ToggleButton.day-toggle style used by the Prime weekday picker row.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds Approve/Reject/Park/Cancel buttons with a feedback flyout, a review
status chip, and a friendly status label for WaitingForReview tasks.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Drag-to-reorder user lists in the sidebar, persisted via a new
list sort_order column (AddListSortOrder migration, backfilled by
creation time) and ListRepository.ReorderAsync
- "Open in Explorer" / "Open in Terminal" context-menu actions on lists
- "Clear all completed" button on the Tasks island
- Inline-edit subtask titles (empty text deletes the step) and
click-to-copy task ID in the Details island
- Make modal and planning windows resizable (BorderOnly decorations
with min sizes) instead of fixed-size borderless
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The gear button on list rows became noisy and overlapped with row
selection. Moves it into the tasks island header where it targets the
currently selected list. Lists pane regains a cleaner row layout.
Also: swallow GetListConfig errors on fresh lists that have no row yet.
- Introduce .list-count style for sidebar badges (brighter on active row).
- Bind list header More button to the correct OpenSettingsCommand.
- Give the per-list gear the standard icon-btn look.
- Center-align kbd chip content and title-bar/icon button content.
- Drop the kind-marker column in SessionTerminal and always show the
scrollbar so the terminal feels like one.