Commit Graph
14 Commits
Author SHA1 Message Date
mika kunsandClaude Sonnet 5.5 20b5ff8f3e style(ui): Material Design icons for the detail pane
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-01 16:48:49 +02:00
mika kuns 4cf601e423 feat(ui): surface depends_on blocking in status chip, chain label, and detail pane
Usability-Audit 2026-09-10 found three gaps versus the dependency-chain-display
spec: a Queued task blocked on an unmet task_dependencies edge rendered the same
chip as one about to run, a cross-list predecessor silently dropped the
"after #N" chip, and the detail pane showed nothing about a wait at all.

- TaskRowViewModel gains IsBlockedByDependency/DependencyWaitLabel (extrinsic,
  assigned by TasksIslandViewModel like the existing chain fields); IsQueued/
  IsWaiting/StatusChipClass/StatusLabel/StatusChipTooltip now account for it
  alongside the existing BlockedByTaskId planning-chain link.
- TasksIslandViewModel.ApplyDependencyWaitState computes the blocked flag and
  wait label per row; a new RefreshExternalDependencyCacheAsync backfills
  Number/Title/Status for predecessors not loaded into the current list's
  Items (reusing the already-open DbContext, no new hub method), so
  BuildAfterLabel/blocking both resolve a listenfremder Vorgänger correctly.
- New "waiting" chip style (IslandStyles.axaml) and locale keys (en+de);
  TaskHeaderBar shows a "Waiting on #N" line bound straight to the same row.

Tests: TasksIslandChainTests (blocked/unblocked chip, cross-list predecessor),
DetailsIslandDependencyWaitTests (new), TaskRowViewModelNotificationsTests
updated for the new notification set.
2026-09-10 13:32:36 +02:00
mika kuns c31f79d3d4 feat(ui): wählbares Listen-Icon und aufgeräumter Task-Detail-Header
Changelog / changelog (push) Successful in 2s
Release / release (push) Successful in 41s
Listen bekommen eine Icon-Spalte (Migration AddListIcon) und einen Icon-Picker
in den Listeneinstellungen; 34 kuratierte Geometrien aus der Icon-Bibliothek,
Fallback auf "Folder" bei unbekanntem Key.

Der Metadata-Footer im Task-Detail entfällt; created-at wandert in die
Header-Zeile neben das ID-Badge, der Close-Button (und CloseDetailsCommand)
fällt weg.
2026-08-28 14:17:38 +02:00
mika kuns 1ef677609f refactor(ui): Icon-Faerbung zentral im ICON-PAINTING-Block
Inline Foreground/Stroke an Icons entfernt — ein lokaler Wert schlaegt jeden
Style, dadurch erreichten Hover/Checked/Disabled das Icon nicht. Farbe wird
jetzt per Klasse gewaehlt (.danger, .star-btn.on, .active), alle Zustaende
liegen in einem geordneten Block in IslandStyles.axaml.

- Path.plan-icon -> Path.icon-stroke (gilt jetzt fuer Button und ToggleButton)
- Icon.Activity als gefuellte Kontur (PathIcon fuellt, Stroke-Polyline gab Blobs)
- BloodBrightBrush als Hover-Ton fuer destruktive Icons
- icon-btn:disabled bleibt transparent statt Fluent-Grau
2026-08-27 11:29:44 +02:00
mika kuns 18755910bd fix(ui): Branch-Zeile im Detail-Header — Icon stroked rendern, ohne Task ausblenden
Icon.GitBranch ist Line-Art und wurde per PathIcon gefuellt (nur Knoten sichtbar).
Zusaetzlich brach {Binding Task.HasBranch} bei leerer Auswahl (Task=null) und
IsVisible fiel auf den Default true zurueck — FallbackValue=False blendet die
Zeile jetzt aus, solange kein Task gebunden ist.
2026-08-27 08:57:57 +02:00
mika kuns 51dc7bd61b feat(ui): Task-Zeile entdichten und Kontextmenü gruppieren (UX-Struktur A)
Gruppe 1 (Send to queue, Remove from queue, Cancel execution, Open quick
session, Refine task) ist jetzt fix sichtbar und gated per IsEnabled + Grund
statt komplett auszublenden. Planning/Schedule wandern in Untermenüs (Mark as
existierte bereits); der Planning-Kopf zeigt einen Grund, wenn er sonst leer
wäre. Refine-Button, ungesetzter Star und Dequeue-X erscheinen nur bei
Hover-oder-Selektion (TaskRowViewModel.ShowRowActions); ein gesetzter Star und
der Refining-Spinner bleiben immer sichtbar. Der Branch-Chip wandert aus der
Zeile in eine Meta-Zeile in TaskHeaderBar.

A3 headless verifiziert: Avalonia 12 zeigt ToolTips auf IsEnabled=false
Controls nur mit ToolTip.ShowOnDisabled="True" (Default ist false) — dieses
Attached Property existiert bereits und wird für die neuen Disabled-Reason-
Tooltips genutzt.
2026-08-21 14:34:14 +02:00
mika kuns 87de53e052 refactor(ui): remove pick-up-in-terminal, keep ConPTY as the single session entry
Two context-menu entries opened a Claude session for the same task via different
mechanisms (embedded ConPTY vs. an external wt terminal). Drop the external-terminal
path entirely, including its worker hub method, launcher plumbing, and localization
keys, since the embedded ConPTY session already covers every case it did.
2026-08-05 09:05:46 +02:00
mika kuns ad2acddc9a fix(ui): render Plus and agent-settings gear icons
Icon.Plus was stroke-only geometry, invisible when used in a PathIcon
(fills). Author it as a filled cross, fixing every PathIcon use at once
(New-session, add-list, add-task). Replace the header bar's raw gear
TextBlock with the shared Icon.Settings PathIcon for consistency.
2026-07-24 11:13:52 +02:00
Mika Kuns eb88dc130c feat(ui): pick up a task's session in a terminal 2026-07-23 16:47:13 +02:00
Mika Kuns eb0ddb56d3 refactor(agent-config): single AgentConfigEditor for list + task scopes 2026-06-26 16:11:49 +02:00
mika kuns e272053e72 chore(claude-do): refactor(ui): DetailsIslandViewModel (1431 Zeilen) in Sektio
Kontext: src/ClaudeDo.Ui/ViewModels/Islands/DetailsIslandViewModel.cs ist mit 1431 Zeilen ein God-VM mit ~12 Concerns (Log-Streaming, Titel/Description-Editing, Subtasks, Child-Outcomes, Merge-Preview/-Targets, Diff, Agent-Settings-Overrides, Notes-Mode, Prep-Mode, Tabs, Session-Outcome/Roadblocks, Worktree-Info). Jedes neue Feature landet dort.

Änderungen — drei klar abgrenzbare Sektionen als ei

ClaudeDo-Task: 483e419f-1ec8-46ba-986b-8b90d6596b49
2026-06-10 00:31:09 +02:00
mika kunsandClaude Opus 4.8 a41b8de47a feat(i18n): localize task-header, task-row and prime-schedule tooltips
Replace hardcoded tooltips with loc keys (kill-session, delete-task, toggle-subtasks, agent-suggested, star, remove-schedule) and drop the unused console.maximizeTip key; en/de kept in parity.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 09:34:26 +02:00
mika kunsandClaude Opus 4.7 c71026d125 feat(ui): wire redesigned detail island (header + description/steps card + work console)
Replace the long scrolling DetailsIslandView with the new pinned layout: a
separated TaskHeaderBar (trash↔skull, gear), a DescriptionStepsCard (text⇄steps
toggle, Preview = composed prompt), and a pinned WorkConsole (Output/Actions/
Session tabs). The three components now bind to DetailsIslandViewModel; their
scaffolding sample VMs are removed. Drops the old inline sections + AgentStripView.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 19:49:41 +02:00
mika kunsandClaude Sonnet 4.6 9f95942dd1 feat(ui): add TaskHeaderBar detail component
Standalone UserControl for the task detail island redesign.
Grid layout: id badge + editable title | trash/skull toggle | gear flyout.
Skull geometry added to IslandStyles.axaml (Icon.Skull, EvenOdd fill).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-04 19:35:21 +02:00