feat(worker): remove a queued interactive message
StreamingClaudeSession.RemoveQueuedAsync drops the first occurrence of a queued message from _pending and re-broadcasts the updated queue. Wired through InteractiveSessionService + WorkerHub.RemoveQueuedInteractiveMessage + IWorkerClient.RemoveQueuedInteractiveMessageAsync. Removal by text (first match) is robust to a turn flushing mid-click. Fakes + ILiveSession impls updated.
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@@ -4,6 +4,7 @@ public interface ILiveSession : IAsyncDisposable
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{
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bool IsTurnInFlight { get; }
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Task SendUserMessageAsync(string text, CancellationToken ct);
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Task RemoveQueuedAsync(string text, CancellationToken ct);
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Task InterruptAsync(CancellationToken ct);
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Task StopAsync();
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}
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@@ -118,6 +118,35 @@ public sealed class StreamingClaudeSession : ILiveSession
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_onUserMessageSent?.Invoke(text);
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}
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public async Task RemoveQueuedAsync(string text, CancellationToken ct)
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{
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IReadOnlyList<string>? snapshot = null;
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await _sendLock.WaitAsync(ct);
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try
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{
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if (_pending.Count == 0) return;
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var list = _pending.ToList();
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var idx = list.IndexOf(text);
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if (idx < 0) return;
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list.RemoveAt(idx);
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_pending.Clear();
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foreach (var item in list)
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_pending.Enqueue(item);
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snapshot = SnapshotPending();
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}
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finally
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{
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_sendLock.Release();
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}
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if (snapshot is not null)
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_onQueueChanged?.Invoke(snapshot);
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}
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public async Task InterruptAsync(CancellationToken ct)
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{
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await _sendLock.WaitAsync(ct);
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