feat(ui): add named tint and hairline overlay brush tokens
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@@ -84,6 +84,19 @@
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<SolidColorBrush x:Key="StatusQueuedBrush" Color="{StaticResource StatusQueuedColor}" />
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<SolidColorBrush x:Key="StatusIdleBrush" Color="{StaticResource StatusIdleColor}" />
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<!-- Subtle white overlay (island hairline border) -->
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<SolidColorBrush x:Key="HairlineOverlayBrush" Color="#0DFFFFFF" />
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<!-- Status tints (12% fill / 30% border of the status hue) — reused by chips & agent strips -->
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<SolidColorBrush x:Key="RunningTintBrush" Color="#1F7C9166" />
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<SolidColorBrush x:Key="RunningTintBorderBrush" Color="#4C7C9166" />
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<SolidColorBrush x:Key="ReviewTintBrush" Color="#1FD4A574" />
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<SolidColorBrush x:Key="ReviewTintBorderBrush" Color="#4CD4A574" />
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<SolidColorBrush x:Key="ErrorTintBrush" Color="#1FC87060" />
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<SolidColorBrush x:Key="ErrorTintBorderBrush" Color="#4CC87060" />
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<SolidColorBrush x:Key="QueuedTintBrush" Color="#1F8B9D7A" />
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<SolidColorBrush x:Key="QueuedTintBorderBrush" Color="#4C8B9D7A" />
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<!-- Window-body gradient layers (apply as LinearGradientBrush in the main content Border) -->
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<LinearGradientBrush x:Key="DesktopBackgroundBrush" StartPoint="0%,0%" EndPoint="0%,100%">
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<GradientStop Offset="0" Color="#FF05070A" />
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