refactor(agent-config): single AgentConfigEditor for list + task scopes
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using System.Collections.ObjectModel;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using ClaudeDo.Data.Models;
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using ClaudeDo.Ui.Localization;
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using ClaudeDo.Ui.Services;
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namespace ClaudeDo.Ui.ViewModels.Agent;
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public enum AgentConfigScope { List, Task }
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/// <summary>
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/// One agent-config editor (Model / MaxTurns / SystemPrompt / AgentFile with inherited
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/// badges + reset) shared by the List Settings modal and the per-task gear flyout.
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/// Scope picks the inheritance depth (List: list→global; Task: task→list→global) and the
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/// persistence (List: explicit <see cref="SaveAsync"/>; Task: debounced auto-save).
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/// </summary>
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public sealed partial class AgentConfigEditorViewModel : ViewModelBase, IDisposable
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{
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private readonly IWorkerClient _worker;
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private readonly AgentConfigScope _scope;
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private readonly EventHandler _langChangedHandler;
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/// scope==List ⇒ the list id; scope==Task ⇒ the task id. Null ⇒ no save target.
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internal string? TargetId { get; set; }
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[ObservableProperty]
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[NotifyPropertyChangedFor(nameof(IsEnabled))]
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private bool _isRunning;
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// Task scope gates the editor while the run is live; List scope is always enabled.
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public bool IsEnabled => !IsRunning;
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[ObservableProperty] private string? _model;
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[ObservableProperty] private decimal? _maxTurns;
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[ObservableProperty] private string _systemPrompt = "";
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[ObservableProperty] private AgentInfo? _selectedAgent;
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[ObservableProperty] private string _modelBadge = "";
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[ObservableProperty] private string _modelInheritedHint = "";
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[ObservableProperty] private string _turnsBadge = "";
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[ObservableProperty] private string _turnsInheritedHint = "";
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[ObservableProperty] private string _agentBadge = "";
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[ObservableProperty] private string _effectiveSystemPromptHint = "";
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private string _globalModel = ModelRegistry.DefaultAlias;
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private int _globalMaxTurns = 100;
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private string? _listModel; // Task scope only
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private int? _listMaxTurns; // Task scope only
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private string? _listAgentName; // Task scope only
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private bool _suppressSave;
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private CancellationTokenSource? _saveCts;
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public int EffectiveMaxTurns =>
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MaxTurns is decimal t ? (int)t : (_listMaxTurns ?? _globalMaxTurns);
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public ObservableCollection<string> ModelOptions { get; } = new(ModelRegistry.Aliases);
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public ObservableCollection<AgentInfo> Agents { get; } = new();
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public AgentConfigEditorViewModel(IWorkerClient worker, AgentConfigScope scope)
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{
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_worker = worker;
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_scope = scope;
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_langChangedHandler = (_, _) => RecomputeBadges();
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// Only the long-lived Task editor needs live re-badging; the List editor is a
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// short-lived modal recreated with the current language on each open.
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if (scope == AgentConfigScope.Task)
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Loc.LanguageChanged += _langChangedHandler;
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}
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public void Dispose() => Loc.LanguageChanged -= _langChangedHandler;
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partial void OnModelChanged(string? value) { RecomputeModelBadge(); QueueSave(); }
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partial void OnMaxTurnsChanged(decimal? value)
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{
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RecomputeTurnsBadge();
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OnPropertyChanged(nameof(EffectiveMaxTurns));
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QueueSave();
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}
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partial void OnSystemPromptChanged(string value) => QueueSave();
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partial void OnSelectedAgentChanged(AgentInfo? value) { RecomputeAgentBadge(); QueueSave(); }
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private void RecomputeBadges()
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{
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RecomputeModelBadge();
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RecomputeTurnsBadge();
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RecomputeAgentBadge();
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}
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private void RecomputeModelBadge()
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{
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var own = string.IsNullOrWhiteSpace(Model) ? null : Model;
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var (value, source) = _scope == AgentConfigScope.Task
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? InheritanceResolver.Resolve(own, _listModel, _globalModel)
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: InheritanceResolver.ResolveList(own, _globalModel);
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ModelInheritedHint = value;
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ModelBadge = BadgeFor(source, own is not null);
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}
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private void RecomputeTurnsBadge()
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{
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var own = MaxTurns?.ToString();
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var (value, source) = _scope == AgentConfigScope.Task
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? InheritanceResolver.Resolve(own, _listMaxTurns?.ToString(), _globalMaxTurns.ToString())
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: InheritanceResolver.ResolveList(own, _globalMaxTurns.ToString());
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TurnsInheritedHint = value;
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TurnsBadge = BadgeFor(source, MaxTurns is not null);
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}
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private void RecomputeAgentBadge()
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{
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var agentSet = SelectedAgent is not null && !string.IsNullOrWhiteSpace(SelectedAgent.Path);
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var own = agentSet ? SelectedAgent!.Path : null;
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var (_, source) = _scope == AgentConfigScope.Task
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? InheritanceResolver.Resolve(own, _listAgentName, null)
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: InheritanceResolver.ResolveList(own, null);
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AgentBadge = BadgeFor(source, agentSet);
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}
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private static string BadgeFor(InheritSource source, bool isSet) => isSet
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? Loc.T("settings.inherit.overrideBadge")
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: source == InheritSource.List
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? Loc.T("settings.inherit.inheritedFromList")
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: Loc.T("settings.inherit.inheritedFromGlobal");
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private void QueueSave()
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{
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// List scope persists on the modal Save button; only Task auto-saves.
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if (_suppressSave || _scope != AgentConfigScope.Task || TargetId is null) return;
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_saveCts?.Cancel();
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_saveCts = new CancellationTokenSource();
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_ = DebouncedSaveAsync(_saveCts.Token);
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}
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private async System.Threading.Tasks.Task DebouncedSaveAsync(CancellationToken ct)
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{
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try
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{
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await System.Threading.Tasks.Task.Delay(300, ct);
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if (TargetId is null) return;
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await SaveAsync();
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}
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catch (OperationCanceledException) { }
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catch { }
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}
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public async System.Threading.Tasks.Task SaveAsync()
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{
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if (TargetId is null) return;
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var model = string.IsNullOrWhiteSpace(Model) ? null : Model;
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var sp = string.IsNullOrWhiteSpace(SystemPrompt) ? null : SystemPrompt;
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var ap = SelectedAgent is null || string.IsNullOrWhiteSpace(SelectedAgent.Path) ? null : SelectedAgent.Path;
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var turns = MaxTurns is decimal d ? (int?)d : null;
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if (_scope == AgentConfigScope.Task)
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await _worker.UpdateTaskAgentSettingsAsync(new UpdateTaskAgentSettingsDto(TargetId, model, sp, ap, turns));
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else
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await _worker.UpdateListConfigAsync(new UpdateListConfigDto(TargetId, model, sp, ap, turns));
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}
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public async System.Threading.Tasks.Task LoadForListAsync(string listId, CancellationToken ct = default)
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{
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_suppressSave = true;
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try
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{
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TargetId = listId;
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await ReloadAgentsAsync("(none)");
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await LoadGlobalDefaultsAsync();
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var cfg = await _worker.GetListConfigAsync(listId);
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ApplyConfig(cfg?.Model, cfg?.MaxTurns, cfg?.SystemPrompt, cfg?.AgentPath);
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_listModel = null; _listMaxTurns = null; _listAgentName = null;
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EffectiveSystemPromptHint = "";
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RecomputeBadges();
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OnPropertyChanged(nameof(EffectiveMaxTurns));
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}
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finally { _suppressSave = false; }
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}
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public async System.Threading.Tasks.Task LoadForTaskAsync(TaskEntity entity, CancellationToken ct = default)
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{
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_suppressSave = true;
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try
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{
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TargetId = entity.Id;
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await ReloadAgentsAsync("(inherited)");
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ApplyConfig(entity.Model, entity.MaxTurns, entity.SystemPrompt, entity.AgentPath);
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var listCfg = await _worker.GetListConfigAsync(entity.ListId);
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await LoadGlobalDefaultsAsync();
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_listModel = listCfg?.Model;
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_listMaxTurns = listCfg?.MaxTurns;
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_listAgentName = string.IsNullOrWhiteSpace(listCfg?.AgentPath)
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? null : System.IO.Path.GetFileName(listCfg!.AgentPath!);
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EffectiveSystemPromptHint = string.IsNullOrWhiteSpace(listCfg?.SystemPrompt)
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? "" : listCfg!.SystemPrompt!;
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RecomputeBadges();
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OnPropertyChanged(nameof(EffectiveMaxTurns));
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}
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finally { _suppressSave = false; }
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}
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public void Clear()
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{
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_suppressSave = true;
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try
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{
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Model = null;
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MaxTurns = null;
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SystemPrompt = "";
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SelectedAgent = null;
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}
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finally { _suppressSave = false; }
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EffectiveSystemPromptHint = "";
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TargetId = null;
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}
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private async System.Threading.Tasks.Task ReloadAgentsAsync(string placeholderName)
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{
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Agents.Clear();
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Agents.Add(new AgentInfo(placeholderName, "", ""));
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foreach (var a in await _worker.GetAgentsAsync()) Agents.Add(a);
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}
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private async System.Threading.Tasks.Task LoadGlobalDefaultsAsync()
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{
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var app = await _worker.GetAppSettingsAsync();
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_globalModel = app?.DefaultModel ?? ModelRegistry.DefaultAlias;
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_globalMaxTurns = app?.DefaultMaxTurns ?? 100;
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}
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private void ApplyConfig(string? model, int? maxTurns, string? systemPrompt, string? agentPath)
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{
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Model = string.IsNullOrWhiteSpace(model) ? null : model!;
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MaxTurns = maxTurns is int mt ? mt : (decimal?)null;
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SystemPrompt = systemPrompt ?? "";
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SelectedAgent = string.IsNullOrWhiteSpace(agentPath)
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? Agents[0]
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: (Agents.FirstOrDefault(a => a.Path == agentPath) ?? Agents[0]);
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}
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[RelayCommand] private void ResetModel() => Model = null;
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[RelayCommand] private void ResetTurns() => MaxTurns = null;
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[RelayCommand] private void ResetAgent() => SelectedAgent = Agents.Count > 0 ? Agents[0] : null;
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[RelayCommand]
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private void ResetAll()
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{
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Model = null;
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MaxTurns = null;
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SystemPrompt = "";
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SelectedAgent = Agents.Count > 0 ? Agents[0] : null;
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}
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}
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