Merge branch 'worktree-phase1-reaktivitaet'
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@@ -25,6 +25,10 @@ public sealed partial class TasksIslandViewModel : ViewModelBase, IDisposable
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// pick the flag up (see SyncInteractiveSessions).
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private readonly HashSet<string> _interactiveSessionIds = new();
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private static readonly TaskListFilterRegistry _filters = new();
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// Two events (TaskUpdated + WorktreeUpdated) drive the same delta refresh, so two reads for
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// one task can be in flight at once. Only the newest may write to the row.
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private readonly Dictionary<string, long> _deltaSeq = new();
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private long _deltaCounter;
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public event EventHandler? SelectionChanged;
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public event EventHandler? FocusAddTaskRequested;
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@@ -161,6 +165,11 @@ public sealed partial class TasksIslandViewModel : ViewModelBase, IDisposable
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}
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private async void OnWorkerTaskUpdated(string taskId)
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=> await RefreshTaskFromWorkerAsync(taskId);
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// Awaitable so tests can drive it deterministically. One retry, then a full reload:
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// a swallowed exception here used to leave the row on a stale status permanently.
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internal async Task RefreshTaskFromWorkerAsync(string taskId)
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{
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var list = _currentList;
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if (list is null) return;
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@@ -174,54 +183,79 @@ public sealed partial class TasksIslandViewModel : ViewModelBase, IDisposable
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return;
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}
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var seq = ++_deltaCounter;
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_deltaSeq[taskId] = seq;
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try
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{
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await using var db = await _dbFactory.CreateDbContextAsync();
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var entity = await db.Tasks
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.Include(t => t.List)
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.Include(t => t.Worktree)
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.FirstOrDefaultAsync(t => t.Id == taskId);
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// A parent transition (finalize/discard) broadcasts only the parent's id, but it
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// changes its children's derived state — finalize flips them Draft→Planned, discard
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// deletes them. The delta path below only touches the parent row and never recomputes
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// the child-derived flags (ParentFinalized, HasPlanningChildren) nor drops deleted
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// children, so reconcile the whole list when the updated task is (or owns) a subtree.
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if (entity is not null &&
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(entity.PlanningPhase != PlanningPhase.None || Items.Any(r => r.ParentTaskId == entity.Id)))
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{
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LoadForList(list);
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return;
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}
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var existing = Items.FirstOrDefault(r => r.Id == taskId);
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if (entity is null)
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{
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if (existing is not null) Items.Remove(existing);
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}
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else
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{
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var matches = TaskMatchesList(entity, list);
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if (existing is not null && matches) existing.UpdateFromEntity(entity);
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else if (existing is not null) Items.Remove(existing);
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else if (matches) { LoadForList(list); return; }
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else return;
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}
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// Keep the parent's HasQueuedSubtasks flag in sync when a child's status flips.
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if (entity is not null && !string.IsNullOrEmpty(entity.ParentTaskId))
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{
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var parent = Items.FirstOrDefault(r => r.Id == entity.ParentTaskId);
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if (parent is not null)
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parent.HasQueuedSubtasks = Items.Any(r =>
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r.ParentTaskId == parent.Id && (r.IsQueued || r.IsWaiting));
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}
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Regroup();
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UpdateSubtitle();
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await ApplyDeltaAsync(taskId, list, seq);
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}
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catch { }
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catch (Exception first)
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{
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System.Diagnostics.Debug.WriteLine(
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$"TasksIsland: delta refresh for {taskId} failed ({first.Message}); retrying");
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try
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{
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await ApplyDeltaAsync(taskId, list, seq);
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}
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catch (Exception second)
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{
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System.Diagnostics.Debug.WriteLine(
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$"TasksIsland: delta retry for {taskId} failed ({second.Message}); full reload");
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LoadForList(list);
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}
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}
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}
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private async Task ApplyDeltaAsync(string taskId, ListNavItemViewModel list, long seq)
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{
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await using var db = await _dbFactory.CreateDbContextAsync();
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var entity = await db.Tasks
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.Include(t => t.List)
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.Include(t => t.Worktree)
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.FirstOrDefaultAsync(t => t.Id == taskId);
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// A newer refresh for this task started while we were reading — its result is fresher.
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if (_deltaSeq.TryGetValue(taskId, out var current) && current != seq) return;
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// A parent transition (finalize/discard) broadcasts only the parent's id, but it
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// changes its children's derived state — finalize flips them Draft→Planned, discard
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// deletes them. The delta path below only touches the parent row and never recomputes
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// the child-derived flags (ParentFinalized, HasPlanningChildren) nor drops deleted
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// children, so reconcile the whole list when the updated task is (or owns) a subtree.
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if (entity is not null &&
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(entity.PlanningPhase != PlanningPhase.None || Items.Any(r => r.ParentTaskId == entity.Id)))
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{
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LoadForList(list);
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return;
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}
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var existing = Items.FirstOrDefault(r => r.Id == taskId);
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if (entity is null)
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{
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if (existing is not null) Items.Remove(existing);
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}
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else
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{
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var matches = TaskMatchesList(entity, list);
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if (existing is not null && matches) existing.UpdateFromEntity(entity);
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else if (existing is not null) Items.Remove(existing);
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else if (matches) { LoadForList(list); return; }
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else return;
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}
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// Keep the parent's HasQueuedSubtasks flag in sync when a child's status flips.
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if (entity is not null && !string.IsNullOrEmpty(entity.ParentTaskId))
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{
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var parent = Items.FirstOrDefault(r => r.Id == entity.ParentTaskId);
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if (parent is not null)
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parent.HasQueuedSubtasks = Items.Any(r =>
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r.ParentTaskId == parent.Id && (r.IsQueued || r.IsWaiting));
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}
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Regroup();
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UpdateSubtitle();
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}
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// NOTE: virtual:queued/virtual:running cannot be decided by a single entity — a Planning
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