fix(ui): make worktree state chips readable with on-theme tints
The state badge in the worktrees overview used bright off-palette Material colors with hardcoded near-black text (via WorktreeStateColorConverter), which was hard to read. Switch to the existing chip pattern (subtle tint background + matching border + colored text): active=blue, merged=green, kept=amber, discarded=gray. Drop the now-unused WorktreeStateColorConverter.
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@@ -1,30 +0,0 @@
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using System.Globalization;
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using Avalonia.Data.Converters;
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using Avalonia.Media;
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using ClaudeDo.Data.Models;
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namespace ClaudeDo.Ui.Converters;
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public sealed class WorktreeStateColorConverter : IValueConverter
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{
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private static readonly ISolidColorBrush Active = new SolidColorBrush(Color.Parse("#42A5F5"));
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private static readonly ISolidColorBrush Merged = new SolidColorBrush(Color.Parse("#66BB6A"));
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private static readonly ISolidColorBrush Discarded = new SolidColorBrush(Color.Parse("#9E9E9E"));
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private static readonly ISolidColorBrush Kept = new SolidColorBrush(Color.Parse("#FFA726"));
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private static readonly ISolidColorBrush Default = new SolidColorBrush(Colors.Gray);
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public object Convert(object? value, Type targetType, object? parameter, CultureInfo culture) =>
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value is WorktreeState state
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? state switch
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{
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WorktreeState.Active => Active,
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WorktreeState.Merged => Merged,
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WorktreeState.Discarded => Discarded,
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WorktreeState.Kept => Kept,
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_ => Default,
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}
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: Default;
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public object ConvertBack(object? value, Type targetType, object? parameter, CultureInfo culture)
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=> throw new NotSupportedException();
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}
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