feat(ui): add inline conflict resolver view-model
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using System;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using ClaudeDo.Ui.Services;
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namespace ClaudeDo.Ui.ViewModels.Conflicts;
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public sealed partial class ConflictResolverViewModel : ObservableObject
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{
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private readonly IWorkerClient _worker;
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private readonly string _taskId;
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public ObservableCollection<ConflictFile> Files { get; } = new();
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[ObservableProperty] private bool _isBusy;
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[ObservableProperty] private string? _error;
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[ObservableProperty] private bool _canContinue;
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public string TaskId => _taskId;
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public Action? CloseRequested { get; set; }
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public ConflictResolverViewModel(IWorkerClient worker, string taskId)
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{
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_worker = worker;
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_taskId = taskId;
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}
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/// <summary>Starts the conflict merge and loads ours/theirs/base per file.
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/// Returns true when there are conflicts to resolve (caller should show the dialog).</summary>
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public async Task<bool> OpenAsync(string targetBranch)
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{
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IsBusy = true;
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Error = null;
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try
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{
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var start = await _worker.StartConflictMergeAsync(_taskId, targetBranch);
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if (!string.Equals(start.Status, "conflict", StringComparison.Ordinal))
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{
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if (string.Equals(start.Status, "blocked", StringComparison.Ordinal))
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Error = start.ErrorMessage;
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return false;
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}
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var conflicts = await _worker.GetMergeConflictsAsync(_taskId);
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Files.Clear();
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foreach (var f in conflicts.Files)
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{
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var hunks = f.Hunks.Select(h =>
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{
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var hk = new ConflictHunk(h.Ours, h.Theirs, h.Base);
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hk.PropertyChanged += OnHunkChanged;
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return hk;
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}).ToList();
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Files.Add(new ConflictFile(f.Path, hunks));
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}
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RecomputeCanContinue();
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return Files.Count > 0;
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}
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catch (Exception ex)
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{
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Error = ex.Message;
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return false;
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}
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finally { IsBusy = false; }
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}
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private void OnHunkChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName is nameof(ConflictHunk.IsResolved) or nameof(ConflictHunk.Resolution))
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RecomputeCanContinue();
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}
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private void RecomputeCanContinue()
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=> CanContinue = Files.Count > 0 && Files.All(f => f.AllHunksResolved);
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[RelayCommand]
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private async Task ContinueAsync()
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{
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if (!CanContinue) return;
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IsBusy = true;
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Error = null;
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try
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{
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foreach (var file in Files)
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await _worker.WriteConflictResolutionAsync(_taskId, file.Path, file.ComposeResolvedContent());
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var result = await _worker.ContinueMergeAsync(_taskId);
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if (string.Equals(result.Status, "merged", StringComparison.Ordinal))
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CloseRequested?.Invoke();
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else
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Error = result.ErrorMessage ?? "Conflicts not fully resolved — review and retry.";
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}
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catch (Exception ex)
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{
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Error = ex.Message;
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}
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finally { IsBusy = false; }
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}
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[RelayCommand]
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private async Task AbortAsync()
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{
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IsBusy = true;
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try { await _worker.AbortMergeAsync(_taskId); }
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catch (Exception ex) { Error = ex.Message; }
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finally
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{
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IsBusy = false;
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CloseRequested?.Invoke();
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}
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}
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}
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