feat(merge): additive conflict accept — stack ours/theirs in click order
Replace the single-side replace (and the short-lived accept-both button) with additive accepts: each result conflict region starts EMPTY (thin marker bar), and the gutter controls append a side in click order — > adds ours, < adds theirs (first pick on top, next below), x clears. Controls stay visible after the first pick so both sides can be stacked; empty/unresolved regions render a marker so they stay visible. en/de keys updated; Ui 128 + Localization 16 green.
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@@ -406,9 +406,9 @@
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"binaryHint": "Binärdateien können hier nicht zusammengeführt werden — brich ab und löse sie in deinem Editor:",
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"prevConflict": "Vorheriger Konflikt (Umschalt+F8)",
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"nextConflict": "Nächster Konflikt (F8)",
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"acceptOurs": "Ours ins Ergebnis übernehmen",
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"acceptTheirs": "Theirs ins Ergebnis übernehmen",
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"acceptBoth": "Beide übernehmen (ours, dann theirs)",
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"acceptOurs": "Ours hinzufügen (Reihenfolge = Stapel)",
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"acceptTheirs": "Theirs hinzufügen (Reihenfolge = Stapel)",
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"clearConflict": "Konflikt zurücksetzen (neu beginnen)",
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"continue": "Lösen & fortfahren",
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"abort": "Merge abbrechen"
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},
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@@ -406,9 +406,9 @@
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"binaryHint": "Binary files can't be merged here — abort and resolve them in your editor:",
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"prevConflict": "Previous conflict (Shift+F8)",
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"nextConflict": "Next conflict (F8)",
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"acceptOurs": "Accept ours into result",
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"acceptTheirs": "Accept theirs into result",
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"acceptBoth": "Accept both (ours, then theirs)",
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"acceptOurs": "Add ours (stacks in click order)",
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"acceptTheirs": "Add theirs (stacks in click order)",
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"clearConflict": "Clear this conflict (start over)",
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"continue": "Resolve & continue",
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"abort": "Abort merge"
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},
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@@ -41,7 +41,7 @@ Design/ — Tokens.axaml (design tokens; merged before styles) + IslandStyle
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- **NotesEditorViewModel** — day navigator + bullet CRUD for daily notes via `INotesApi`.
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- **Modal VMs** — `SettingsModalViewModel` (four tabs: General, Worktrees, Files prompt-paths, Prime Claude incl. `DailyPrepMaxTasks` + prime-schedule rows), `ListSettingsModalViewModel` (name, working dir, commit type, per-list Model/SystemPrompt/AgentPath/MaxTurns with inherited-badge + reset, delete list), `RepoImportModalViewModel` (bulk-create lists from git repos found under chosen parents; already-wired repos disabled), `WeeklyReportModalViewModel` (range pickers default "since last standup weekday → today", cached per range, markdown via MarkdownView), `MergeModalViewModel` (single-task merge form, called from the diff modal), `WorktreesOverviewModalViewModel` (global/per-list worktree rows, batch merge + state ops), `UnfinishedPlanningModalViewModel` (Resume/FinalizeNow/Discard for a draft planning session), `WorkerConnectionModalViewModel` (offline help), `AboutModalViewModel`.
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- **Diff stack** — `UnifiedDiffParser` (static; parses `git diff` output into `DiffFileViewModel`s, detecting added/deleted/renamed/binary files and per-line numbers; `Flatten` injects file-header rows for a combined single-pane view). `DiffModalViewModel` has two modes: live worktree (branch diff vs base, with a Merge action) and commit-range `base..head` (`FromCommitRange = true` — shows a merged task's diff after its worktree is gone; no merge action). The view renders a file list with binary/empty placeholders via `DiffLinesView`.
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- **Planning/Conflicts** — `PlanningDiffViewModel` (per-subtask diffs via `GetPlanningAggregateAsync`, toggle to combined integration-branch diff, conflict warnings), `ConflictResolverViewModel` (in-app **Rider-style 3-pane merge editor** for both single-task and planning unit-merge conflicts: single-task starts the conflict merge, parses each conflicted file into stable/conflict `MergeFileSegment`s via the worker's `GetMergeConflictDocuments`; exposes the active file's three reconstructed documents — `ActiveOursText` / `ActiveResultText` / `ActiveTheirsText` (from `MergeFile.OursText/ResultText/TheirsText`; Result seeds unresolved conflicts with Ours) — plus `ActiveFile`/`SelectFileCommand` (multi-file switcher), `Current`/`Next`/`Previous` (focused-conflict nav), a per-active-file `PositionText` readout, per-block `AcceptOurs/Theirs/Both/Base` + `MergeFile.Compose`, and `CanContinue` gated on every file resolved + no binary; writes each file via `WriteConflictResolution`, continue/abort; **planning mode** via `OpenForPlanningAsync(parentId, subtaskId)` loads the current subtask's mid-merge conflicts without re-starting the merge and routes continue/abort to `ContinuePlanningMerge`/`AbortPlanningMerge`, so a unit-merge conflict re-opens the editor per subtask via the `PlanningMergeConflict` broadcast). The view (`Views/Conflicts/ConflictResolverView`) shows the whole file in three **AvaloniaEdit** panes — Ours (read-only) | editable Result | Theirs (read-only) — with TextMate highlighting by extension (theme `StyleInclude` in `App.axaml`); a code-behind `IBackgroundRenderer` tints each conflict block (unresolved/resolved) across panes, an `IReadOnlySectionProvider` + `TextAnchor` regions keep only conflict spans editable in Result (edits flow back to the block), between-pane gutters host inline accept `›`/`‹` controls positioned per conflict, and the three panes share a proportional synced vertical scroll. Conflict block tints live in `Tokens.axaml` (`Merge*TintBrush`).
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- **Planning/Conflicts** — `PlanningDiffViewModel` (per-subtask diffs via `GetPlanningAggregateAsync`, toggle to combined integration-branch diff, conflict warnings), `ConflictResolverViewModel` (in-app **Rider-style 3-pane merge editor** for both single-task and planning unit-merge conflicts: single-task starts the conflict merge, parses each conflicted file into stable/conflict `MergeFileSegment`s via the worker's `GetMergeConflictDocuments`; exposes the active file's three reconstructed documents — `ActiveOursText` / `ActiveResultText` / `ActiveTheirsText` (from `MergeFile.OursText/ResultText/TheirsText`; Result seeds unresolved conflicts with Ours) — plus `ActiveFile`/`SelectFileCommand` (multi-file switcher), `Current`/`Next`/`Previous` (focused-conflict nav), a per-active-file `PositionText` readout, per-block `AcceptOurs/Theirs/Both/Base` + `MergeFile.Compose`, and `CanContinue` gated on every file resolved + no binary; writes each file via `WriteConflictResolution`, continue/abort; **planning mode** via `OpenForPlanningAsync(parentId, subtaskId)` loads the current subtask's mid-merge conflicts without re-starting the merge and routes continue/abort to `ContinuePlanningMerge`/`AbortPlanningMerge`, so a unit-merge conflict re-opens the editor per subtask via the `PlanningMergeConflict` broadcast). The view (`Views/Conflicts/ConflictResolverView`) shows the whole file in three **AvaloniaEdit** panes — Ours (read-only) | editable Result | Theirs (read-only) — with TextMate highlighting by extension (theme `StyleInclude` in `App.axaml`); a code-behind `IBackgroundRenderer` tints each conflict block (unresolved/resolved) across panes, an `IReadOnlySectionProvider` + `TextAnchor` regions keep only conflict spans editable in Result (edits flow back to the block); each unresolved conflict starts EMPTY (a thin marker bar) and the between-pane gutter controls **append** sides in click order — `›` adds ours, `‹` adds theirs (first pick on top, the next below), `✕` clears — so a conflict can take ours, theirs, both, or neither; the three panes share a proportional synced vertical scroll. Conflict block tints live in `Tokens.axaml` (`Merge*TintBrush`).
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## Services
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@@ -126,7 +126,8 @@ public partial class ConflictResolverView : Window
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var (oursText, oursSpans) = BuildSide(file, b => b.Ours);
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var (theirsText, theirsSpans) = BuildSide(file, b => b.Theirs);
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var (resultText, resultSpans) = BuildSide(file, b => b.Resolution ?? b.Ours);
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// Unresolved conflicts start EMPTY — the user builds the result by appending sides.
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var (resultText, resultSpans) = BuildSide(file, b => b.Resolution ?? "");
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_oursSpans = oursSpans;
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_theirsSpans = theirsSpans;
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@@ -214,21 +215,32 @@ public partial class ConflictResolverView : Window
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// ── Accept a side into the result ────────────────────────────────────────
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private void AcceptOurs(MergeConflictBlock block) => AcceptInto(block, block.Ours);
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private void AcceptTheirs(MergeConflictBlock block) => AcceptInto(block, block.Theirs);
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private void AcceptBoth(MergeConflictBlock block) => AcceptInto(block, block.Ours + block.Theirs);
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private void AppendOurs(MergeConflictBlock block) => AppendSide(block, block.Ours);
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private void AppendTheirs(MergeConflictBlock block) => AppendSide(block, block.Theirs);
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private void AcceptInto(MergeConflictBlock block, string text)
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// Accept APPENDS a side to the result region in click order (first pick on top, the
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// next below), so a conflict can take ours, theirs, or both — and stay editable.
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private void AppendSide(MergeConflictBlock block, string text)
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{
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var region = _resultRegions.FirstOrDefault(r => ReferenceEquals(r.Block, block));
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if (region.Block is null) return;
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_applyingAccept = true;
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try
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{
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ResultEditor.Document.Replace(region.Start.Offset, region.End.Offset - region.Start.Offset, text);
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}
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try { ResultEditor.Document.Insert(region.End.Offset, text); }
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finally { _applyingAccept = false; }
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block.Resolution = text;
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block.Resolution = ResultEditor.Document.GetText(region.Start.Offset, Math.Max(0, region.End.Offset - region.Start.Offset));
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InvalidateRenderers();
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PositionGutters();
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}
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// Reset a conflict back to empty/unresolved (start over).
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private void ClearRegion(MergeConflictBlock block)
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{
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var region = _resultRegions.FirstOrDefault(r => ReferenceEquals(r.Block, block));
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if (region.Block is null) return;
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_applyingAccept = true;
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try { ResultEditor.Document.Replace(region.Start.Offset, region.End.Offset - region.Start.Offset, ""); }
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finally { _applyingAccept = false; }
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block.Resolution = null;
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InvalidateRenderers();
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PositionGutters();
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}
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@@ -263,7 +275,7 @@ public partial class ConflictResolverView : Window
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var doc = ResultEditor.Document;
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foreach (var (block, start, end) in _resultRegions)
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{
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if (block.IsResolved) continue;
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// Controls stay visible even once resolved, so you can append the other side too.
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var len = end.Offset - start.Offset;
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ISegment probe = len > 0
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? new Seg(start.Offset, len)
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@@ -276,16 +288,16 @@ public partial class ConflictResolverView : Window
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if (tv.TranslatePoint(new Point(0, y), LeftGutter) is { } pl &&
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pl.Y > -24 && pl.Y < LeftGutter.Bounds.Height + 24)
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{
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AddAcceptButton(LeftGutter, pl.Y, "›", () => AcceptOurs(capturedBlock),
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AddAcceptButton(LeftGutter, pl.Y, "›", () => AppendOurs(capturedBlock),
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Tr("conflictResolver.acceptOurs"));
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// "Accept both" sits just under the ours chevron: ours text then theirs text.
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AddAcceptButton(LeftGutter, pl.Y + 21, "⊕", () => AcceptBoth(capturedBlock),
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Tr("conflictResolver.acceptBoth"));
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// ✕ resets the conflict to empty so you can start the stack over.
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AddAcceptButton(LeftGutter, pl.Y + 21, "✕", () => ClearRegion(capturedBlock),
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Tr("conflictResolver.clearConflict"));
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}
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if (tv.TranslatePoint(new Point(0, y), RightGutter) is { } pr &&
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pr.Y > -24 && pr.Y < RightGutter.Bounds.Height + 24)
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AddAcceptButton(RightGutter, pr.Y, "‹", () => AcceptTheirs(capturedBlock),
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AddAcceptButton(RightGutter, pr.Y, "‹", () => AppendTheirs(capturedBlock),
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Tr("conflictResolver.acceptTheirs"));
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}
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}
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@@ -388,12 +400,22 @@ public partial class ConflictResolverView : Window
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if (!textView.VisualLinesValid) return;
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foreach (var (offset, length, resolved) in _spans())
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{
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ISegment seg = new Seg(offset, Math.Max(length, 0));
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var brush = resolved ? _resolved : _conflict;
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if (length > 0)
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{
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var builder = new BackgroundGeometryBuilder { AlignToWholePixels = true, CornerRadius = 2 };
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builder.AddSegment(textView, seg);
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builder.AddSegment(textView, new Seg(offset, length));
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var geo = builder.CreateGeometry();
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if (geo is not null)
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drawingContext.DrawGeometry(resolved ? _resolved : _conflict, null, geo);
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if (geo is not null) drawingContext.DrawGeometry(brush, null, geo);
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}
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else
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{
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// Empty region (nothing accepted yet): a thin marker bar marks the spot.
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var at = offset < textView.Document.TextLength ? offset : Math.Max(0, offset - 1);
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var rects = BackgroundGeometryBuilder.GetRectsForSegment(textView, new Seg(at, 1)).ToList();
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if (rects.Count > 0)
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drawingContext.FillRectangle(brush, new Rect(0, rects[0].Top, textView.Bounds.Width, 3));
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}
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}
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}
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}
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