feat(worker): refine planning chain re-shape on re-run
SetupChainAsync now sequences only non-terminal children (Idle/Queued). Done/Failed/Cancelled rows are left in place so a re-run on a partially executed chain keeps history intact and only reshapes the tail. Running children abort the op since the chain cannot be reshaped mid-flight. First non-terminal child is explicitly unblocked. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -20,9 +20,14 @@ public sealed class PlanningChainCoordinator
|
||||
}
|
||||
|
||||
// Sets up a sequential queue chain over a planning parent's children.
|
||||
// - First child gets Status=Queued (auto-wakes the queue picker).
|
||||
// - Each subsequent child gets Status=Queued + BlockedByTaskId=<predecessor>,
|
||||
// - First non-terminal child gets Status=Queued, BlockedByTaskId=null.
|
||||
// - Each subsequent non-terminal child gets Status=Queued + BlockedByTaskId=<predecessor>,
|
||||
// so the picker skips them until the predecessor finishes.
|
||||
// - Terminal children (Done/Failed/Cancelled) are left untouched; they are
|
||||
// skipped when computing predecessors so a re-run on a partially executed
|
||||
// chain leaves history alone but still reshapes the tail.
|
||||
// - Running children abort the operation — the chain cannot be reshaped while
|
||||
// one of its members is mid-flight.
|
||||
// The "agent" tag is auto-attached to every child so the picker can claim them.
|
||||
// Returns the number of children placed in the chain.
|
||||
internal async Task<int> SetupChainAsync(string parentTaskId, CancellationToken ct = default)
|
||||
@@ -39,10 +44,10 @@ public sealed class PlanningChainCoordinator
|
||||
if (children.Count == 0)
|
||||
throw new InvalidOperationException("Parent has no subtasks.");
|
||||
|
||||
var bad = children.FirstOrDefault(c => c.Status != TaskStatus.Idle);
|
||||
if (bad is not null)
|
||||
var running = children.FirstOrDefault(c => c.Status == TaskStatus.Running);
|
||||
if (running is not null)
|
||||
throw new InvalidOperationException(
|
||||
$"Child {bad.Id} is in status {bad.Status}; expected Idle.");
|
||||
$"Child {running.Id} is running; cannot reshape chain.");
|
||||
|
||||
// Worker queue picker requires the "agent" tag — attach it so children are pickable.
|
||||
var agentTag = await ctx.Tags.FirstOrDefaultAsync(t => t.Name == "agent", ct);
|
||||
@@ -56,15 +61,23 @@ public sealed class PlanningChainCoordinator
|
||||
await ctx.SaveChangesAsync(ct);
|
||||
}
|
||||
|
||||
// Re-shape over Idle and Queued children only; leave Done/Failed/Cancelled
|
||||
// (terminal) results in place.
|
||||
var sequenceable = children
|
||||
.Where(c => c.Status == TaskStatus.Idle || c.Status == TaskStatus.Queued)
|
||||
.ToList();
|
||||
|
||||
var state = _state();
|
||||
for (int i = 0; i < children.Count; i++)
|
||||
for (int i = 0; i < sequenceable.Count; i++)
|
||||
{
|
||||
await state.EnqueueAsync(children[i].Id, ct);
|
||||
if (i > 0)
|
||||
await state.BlockOnAsync(children[i].Id, children[i - 1].Id, ct);
|
||||
await state.EnqueueAsync(sequenceable[i].Id, ct);
|
||||
if (i == 0)
|
||||
await state.UnblockAsync(sequenceable[i].Id, ct);
|
||||
else
|
||||
await state.BlockOnAsync(sequenceable[i].Id, sequenceable[i - 1].Id, ct);
|
||||
}
|
||||
|
||||
return children.Count;
|
||||
return sequenceable.Count;
|
||||
}
|
||||
|
||||
public async Task<string?> OnChildFinishedAsync(
|
||||
|
||||
Reference in New Issue
Block a user