feat(ui): wire redesigned detail island (header + description/steps card + work console)

Replace the long scrolling DetailsIslandView with the new pinned layout: a
separated TaskHeaderBar (trash↔skull, gear), a DescriptionStepsCard (text⇄steps
toggle, Preview = composed prompt), and a pinned WorkConsole (Output/Actions/
Session tabs). The three components now bind to DetailsIslandViewModel; their
scaffolding sample VMs are removed. Drops the old inline sections + AgentStripView.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
mika kuns
2026-06-04 19:49:41 +02:00
parent ce50f9fcce
commit c71026d125
10 changed files with 129 additions and 724 deletions

View File

@@ -1,4 +1,7 @@
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Input.Platform;
using ClaudeDo.Ui.ViewModels.Islands;
namespace ClaudeDo.Ui.Views.Islands.Detail;
@@ -8,4 +11,12 @@ public partial class TaskHeaderBar : UserControl
{
InitializeComponent();
}
private async void OnTaskIdTapped(object? sender, TappedEventArgs e)
{
if (DataContext is not DetailsIslandViewModel vm || vm.Task is null) return;
var clipboard = TopLevel.GetTopLevel(this)?.Clipboard;
if (clipboard is null) return;
await clipboard.SetTextAsync(vm.Task.Id);
}
}