feat(ui): wire redesigned detail island (header + description/steps card + work console)
Replace the long scrolling DetailsIslandView with the new pinned layout: a separated TaskHeaderBar (trash↔skull, gear), a DescriptionStepsCard (text⇄steps toggle, Preview = composed prompt), and a pinned WorkConsole (Output/Actions/ Session tabs). The three components now bind to DetailsIslandViewModel; their scaffolding sample VMs are removed. Drops the old inline sections + AgentStripView. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,4 +1,7 @@
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Input.Platform;
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using ClaudeDo.Ui.ViewModels.Islands;
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namespace ClaudeDo.Ui.Views.Islands.Detail;
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@@ -8,4 +11,12 @@ public partial class TaskHeaderBar : UserControl
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{
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InitializeComponent();
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}
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private async void OnTaskIdTapped(object? sender, TappedEventArgs e)
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{
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if (DataContext is not DetailsIslandViewModel vm || vm.Task is null) return;
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var clipboard = TopLevel.GetTopLevel(this)?.Clipboard;
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if (clipboard is null) return;
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await clipboard.SetTextAsync(vm.Task.Id);
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}
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}
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