feat(ui): add TaskHeaderBar detail component
Standalone UserControl for the task detail island redesign. Grid layout: id badge + editable title | trash/skull toggle | gear flyout. Skull geometry added to IslandStyles.axaml (Icon.Skull, EvenOdd fill). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -94,6 +94,9 @@
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<!-- Icon.Settings (gear) -->
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<StreamGeometry x:Key="Icon.Settings">M12 8a4 4 0 1 0 0 8 4 4 0 0 0 0-8z M19.43 12.98c.04-.32.07-.64.07-.98s-.03-.66-.07-.98l2.11-1.65a.5.5 0 0 0 .12-.64l-2-3.46a.5.5 0 0 0-.61-.22l-2.49 1a7.03 7.03 0 0 0-1.69-.98l-.38-2.65a.5.5 0 0 0-.5-.42h-4a.5.5 0 0 0-.5.42l-.38 2.65c-.61.25-1.17.59-1.69.98l-2.49-1a.5.5 0 0 0-.61.22l-2 3.46a.5.5 0 0 0 .12.64l2.11 1.65c-.04.32-.07.65-.07.98s.03.66.07.98l-2.11 1.65a.5.5 0 0 0-.12.64l2 3.46a.5.5 0 0 0 .61.22l2.49-1c.52.4 1.08.73 1.69.98l.38 2.65a.5.5 0 0 0 .5.42h4a.5.5 0 0 0 .5-.42l.38-2.65c.61-.25 1.17-.59 1.69-.98l2.49 1a.5.5 0 0 0 .61-.22l2-3.46a.5.5 0 0 0-.12-.64l-2.11-1.65z</StreamGeometry>
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<!-- Icon.Skull — filled silhouette: rounded cranium + eye holes (EvenOdd) + jaw -->
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<StreamGeometry x:Key="Icon.Skull">F0 M12 2 C7 2 4 5.5 4 10 C4 13.5 6 16 8 17.5 L8 19 C8 20 8.9 21 10 21 L10 18.5 L14 18.5 L14 21 C15.1 21 16 20 16 19 L16 17.5 C18 16 20 13.5 20 10 C20 5.5 17 2 12 2 Z M8.5 8 L8.5 12 L11 12 L11 8 Z M13 8 L13 12 L15.5 12 L15.5 8 Z</StreamGeometry>
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<!-- Badge brushes -->
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<SolidColorBrush x:Key="DraftBadgeBrush" Color="{StaticResource TextMuteColor}"/>
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<SolidColorBrush x:Key="PlanningBadgeBrush" Color="{StaticResource PeatColor}"/>
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