feat(worker): broadcast interactive message queue + delivery

StreamingClaudeSession raises onQueueChanged (pending snapshot) and onUserMessageSent
(on delivery, incl. the seeded first prompt); InteractiveSessionService forwards these
as InteractiveQueueChanged/InteractiveMessageSent broadcasts. Lets the UI show queued
messages above the input and move a message into the transcript only when actually
delivered to Claude. Client events + fakes updated.
This commit is contained in:
Mika Kuns
2026-06-26 10:57:20 +02:00
parent 8e1732a3a0
commit 84034e8395
8 changed files with 198 additions and 4 deletions

View File

@@ -38,6 +38,8 @@ sealed class FakeWorkerClient : IWorkerClient
public event Action<string, string>? TaskQuestionResolvedEvent;
public event Action<string>? InteractiveSessionStartedEvent;
public event Action<string>? InteractiveSessionEndedEvent;
public event Action<string, IReadOnlyList<string>>? InteractiveQueueChangedEvent;
public event Action<string, string>? InteractiveMessageSentEvent;
public void RaiseTaskUpdated(string taskId) => TaskUpdatedEvent?.Invoke(taskId);
public void RaiseWorktreeUpdated(string taskId) => WorktreeUpdatedEvent?.Invoke(taskId);
public void RaiseTaskMessage(string taskId, string line) => TaskMessageEvent?.Invoke(taskId, line);