feat(ui): wire layer A/B conflict seams to the inline resolver
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@@ -227,6 +227,7 @@ public sealed partial class IslandsShellViewModel : ViewModelBase
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_ = Lists.RefreshCountsAsync();
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return System.Threading.Tasks.Task.CompletedTask;
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};
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Details.RequestConflictResolution = RequestConflictResolutionAsync;
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Worker.PropertyChanged += (_, e) =>
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{
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if (e.PropertyName is nameof(WorkerClient.IsConnected) or nameof(WorkerClient.IsReconnecting))
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