fix(ui): Diff-Viewer scrollt jetzt auch horizontal synchron
VerticalScrollSync mirrort nur noch Y, X blieb pro Pane unabhaengig. Beide Panes nutzen dieselbe Schrift/Breite, also X 1:1 mitspiegeln statt wie bei Y ueber TargetOffset umzurechnen. Die Echo-Abbruchbedingung prueft jetzt beide Achsen (vorher nur Y), sonst wuerde der neue X-Schreibvorgang seine eigene Echo-Bedingung nie erfuellen und endlos weiterlaufen. Klasse in ScrollSync umbenannt (DiffTextView + ConflictResolverView mitgezogen), da sie nicht mehr nur vertikal synchronisiert. Kein Headless-Test hinzugefuegt: DiffDispatcherGuardTests.cs dokumentiert bereits, dass ein bootstrapptes Avalonia Application/Dispatcher in ClaudeDo.Ui.Tests nach drei eskalierenden Versuchen als Sackgasse verifiziert wurde (Dispatcher-Thread-Affinitaet kollidiert mit xUnits Worker-Pool ohne Thread-Garantie; Avalonia.Headless.XUnit kollidiert mit xunit 2.9.3). Als Finding avaloniaedit-ui-test-dead-end festgehalten. Sichtpruefung bleibt offen (Side-by-side + Merge-Editor mit ueberbreiten Zeilen).
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@@ -92,7 +92,7 @@ single-task and planning unit-merge conflicts. Full detail →
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The two surfaces are **not** variants of one control (read-only 2-way renderer over aligned rows
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vs. 3-way editor over a writable document), but they share their AvaloniaEdit host plumbing via
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`Views/Controls/DiffEditorSetup.cs`: the process-wide TextMate `Registry`, `InstallHighlighting`,
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`ApplyGrammar`, the `Brush` resource fallback, the `Seg` segment, and `VerticalScrollSync`. Put
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`ApplyGrammar`, the `Brush` resource fallback, the `Seg` segment, and `ScrollSync`. Put
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new editor boilerplate there rather than copying it a third time.
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## Services
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@@ -78,7 +78,7 @@ public partial class ConflictResolverView : Window
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// Panes are whole files here, not aligned rows, so raw pixel offsets line up and the
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// gutter buttons only have to be repositioned once per scroll.
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new VerticalScrollSync(new[] { OursEditor, ResultEditor, TheirsEditor },
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new ScrollSync(new[] { OursEditor, ResultEditor, TheirsEditor },
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afterSync: PositionGutters);
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var conflict = DiffEditorSetup.Brush(this, "MergeConflictTintBrush", Color.Parse("#28C87060"));
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@@ -75,9 +75,11 @@ internal static class DiffEditorSetup
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}
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/// <summary>
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/// Keeps a set of editors scrolled to the same vertical position. Construction wires the panes;
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/// there is nothing to dispose, and nothing to keep a reference to — the event subscriptions on
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/// the text views own the instance.
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/// Keeps a set of editors scrolled to the same position, vertically always and horizontally
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/// whenever the panes share the same content width (no per-pane offset conversion, unlike
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/// <see cref="TargetOffset"/> for Y). Construction wires the panes; there is nothing to dispose,
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/// and nothing to keep a reference to — the event subscriptions on the text views own the
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/// instance.
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/// </summary>
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/// <remarks>
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/// <para>
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@@ -96,7 +98,7 @@ internal static class DiffEditorSetup
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/// leaves the ScrollViewer's own offset (and therefore the scrollbar thumb) behind.
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/// </para>
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/// </remarks>
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internal sealed class VerticalScrollSync
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internal sealed class ScrollSync
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{
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private readonly TextEditor[] _editors;
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private readonly ScrollViewer?[] _viewers;
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@@ -108,7 +110,7 @@ internal sealed class VerticalScrollSync
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/// <param name="isActive">Gate for layouts where the panes are not side by side.</param>
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/// <param name="anchorByLine">True while lines wrap — see <see cref="TargetOffset"/>.</param>
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/// <param name="afterSync">Runs once per user scroll, not per echo.</param>
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public VerticalScrollSync(TextEditor[] editors, Func<bool>? isActive = null,
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public ScrollSync(TextEditor[] editors, Func<bool>? isActive = null,
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Func<bool>? anchorByLine = null, Action? afterSync = null)
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{
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_editors = editors;
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@@ -136,15 +138,18 @@ internal sealed class VerticalScrollSync
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_syncing = true;
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try
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{
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var x = _editors[sourceIndex].TextArea.TextView.ScrollOffset.X;
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for (var i = 0; i < _editors.Length; i++)
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{
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if (i == sourceIndex) continue;
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if (Viewer(i) is not { } viewer) continue;
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if (TargetOffset(_editors[sourceIndex], _editors[i]) is not { } y) continue;
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// The echo from the target's own ScrollOffsetChanged lands after _syncing is
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// cleared again, so this comparison — not the flag — is what ends the loop.
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if (Math.Abs(viewer.Offset.Y - y) > 0.5)
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viewer.Offset = new Vector(viewer.Offset.X, y);
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// cleared again, so this comparison — not the flag — is what ends the loop. Both
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// axes must be checked: writing only when Y moved left X's own echo unguarded,
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// which is how it looped forever once X was written below.
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if (Math.Abs(viewer.Offset.X - x) > 0.5 || Math.Abs(viewer.Offset.Y - y) > 0.5)
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viewer.Offset = new Vector(x, y);
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}
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}
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finally { _syncing = false; }
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@@ -85,7 +85,7 @@ public partial class DiffTextView : UserControl
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_leftTm = DiffEditorSetup.InstallHighlighting(LeftEditor);
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_rightTm = DiffEditorSetup.InstallHighlighting(RightEditor);
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ReloadFile();
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new VerticalScrollSync(new[] { LeftEditor, RightEditor },
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new ScrollSync(new[] { LeftEditor, RightEditor },
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isActive: () => IsSplit, anchorByLine: () => WrapLines);
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}
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