feat(ui): surface depends_on blocking in status chip, chain label, and detail pane
Usability-Audit 2026-09-10 found three gaps versus the dependency-chain-display spec: a Queued task blocked on an unmet task_dependencies edge rendered the same chip as one about to run, a cross-list predecessor silently dropped the "after #N" chip, and the detail pane showed nothing about a wait at all. - TaskRowViewModel gains IsBlockedByDependency/DependencyWaitLabel (extrinsic, assigned by TasksIslandViewModel like the existing chain fields); IsQueued/ IsWaiting/StatusChipClass/StatusLabel/StatusChipTooltip now account for it alongside the existing BlockedByTaskId planning-chain link. - TasksIslandViewModel.ApplyDependencyWaitState computes the blocked flag and wait label per row; a new RefreshExternalDependencyCacheAsync backfills Number/Title/Status for predecessors not loaded into the current list's Items (reusing the already-open DbContext, no new hub method), so BuildAfterLabel/blocking both resolve a listenfremder Vorgänger correctly. - New "waiting" chip style (IslandStyles.axaml) and locale keys (en+de); TaskHeaderBar shows a "Waiting on #N" line bound straight to the same row. Tests: TasksIslandChainTests (blocked/unblocked chip, cross-list predecessor), DetailsIslandDependencyWaitTests (new), TaskRowViewModelNotificationsTests updated for the new notification set.
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@@ -239,6 +239,7 @@
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"toggleSubtasksTip": "Expand / collapse subtasks",
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"agentSuggestedTip": "Suggested by the agent",
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"interactiveChipTip": "Interactive session open — click to jump to it in Mission Control",
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"waitingOnTip": "Waiting on {0}",
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"scheduleTitle": "Schedule task",
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"scheduleWhen": "WHEN",
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"scheduleConfirm": "Schedule",
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@@ -277,6 +278,7 @@
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"starTip": "Star",
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"agentSettingsTip": "Agent settings",
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"agentSettingsHeading": "Agent settings (overrides)",
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"waitingOnPrefix": "Waiting on",
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"copyFormattedTip": "Copy title, description and open steps",
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"toggleEditPreviewTip": "Toggle edit/preview",
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"planDay": "Plan day",
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@@ -775,7 +777,7 @@
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"shell": { "restartingWorker": "Restarting worker…", "unexpectedError": "Unexpected error: {0}" },
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"mainWindow": { "closeConfirm": { "message": "{0} Mission Control session(s) are still running. Closing the app will end them. Close anyway?" } },
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"agentStatus": { "idle": "Idle", "queued": "Queued", "running": "Running", "review": "Review", "children": "Waiting for Subtasks", "done": "Done", "failed": "Failed", "cancelled": "Cancelled" },
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"taskStatus": { "idle": "Idle", "queued": "Queued", "running": "Running", "waitingForReview": "Waiting for Review", "waitingForChildren": "Waiting for Subtasks", "done": "Done", "failed": "Failed", "cancelled": "Cancelled", "parked": "Parked", "interactive": "Interactive" },
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"taskStatus": { "idle": "Idle", "queued": "Queued", "running": "Running", "waitingForReview": "Waiting for Review", "waitingForChildren": "Waiting for Subtasks", "done": "Done", "failed": "Failed", "cancelled": "Cancelled", "parked": "Parked", "interactive": "Interactive", "waiting": "Waiting" },
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"failureReason": { "maxTurns": "Turn limit reached", "timeout": "Timed out", "usageLimit": "Usage limit reached", "error": "Error", "cancelled": "Cancelled", "unknown": "Unknown reason" },
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"failureReasonTooltip": { "maxTurns": "Turn limit reached ({0}/{1} turns) — the worktree is usually fine; continue the task instead of resetting it." },
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"planningBadge": { "active": "PLANNING", "finalized": "PLANNED" },
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