feat(mission-control): make overview panes and queue strip individually resizable

Replace the UniformGrid (all tiles forced to equal size) with a real
Grid + GridSplitters built in code-behind per pane count/column count,
so panes resize individually. The queue strip's fixed 210px column
becomes a drag-resizable Grid column (min 160px) that collapses to 0
when nothing is queued, replacing the old dock-based fixed width.
This commit is contained in:
mika kuns
2026-08-05 15:29:00 +02:00
parent 83ea429b8a
commit 3ea48ff76d
2 changed files with 228 additions and 76 deletions
@@ -51,10 +51,50 @@
</Grid> </Grid>
</Border> </Border>
<!-- Body: main content | queue splitter | queue strip (widths managed in code-behind
so the queue column collapses to zero when nothing is queued). -->
<Grid x:Name="BodyGrid">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="0"/>
</Grid.ColumnDefinitions>
<!-- Grid / tabs / empty state -->
<Panel Grid.Column="0" Margin="6">
<!-- Overview mode: a real Grid built in code-behind so each pane is individually
resizable via GridSplitters, instead of a UniformGrid where every cell is forced
to the same size. -->
<Grid x:Name="OverviewGrid" IsVisible="{Binding !IsFocusMode}" />
<!-- Focus mode: one pane large, switched via tabs -->
<TabControl ItemsSource="{Binding Panes}"
SelectedItem="{Binding FocusedPane}"
IsVisible="{Binding IsFocusMode}">
<TabControl.ItemTemplate>
<DataTemplate x:DataType="vmm:IMissionControlPane">
<TextBlock Text="{Binding DisplayTitle}" TextTrimming="CharacterEllipsis" MaxWidth="160" />
</DataTemplate>
</TabControl.ItemTemplate>
</TabControl>
<TextBlock IsVisible="{Binding !HasPanes}"
Text="{loc:Tr missionControl.empty}"
Foreground="{DynamicResource TextMuteBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Panel>
<GridSplitter x:Name="QueueSplitter" Grid.Column="1"
IsVisible="{Binding HasQueued}"
Width="6"
Background="Transparent"
HorizontalAlignment="Stretch" VerticalAlignment="Stretch"
ResizeDirection="Columns"
ResizeBehavior="PreviousAndNext"/>
<!-- Read-only queue strip — collapses when nothing is queued --> <!-- Read-only queue strip — collapses when nothing is queued -->
<Border DockPanel.Dock="Right" <Border Grid.Column="2"
IsVisible="{Binding HasQueued}" IsVisible="{Binding HasQueued}"
Width="210"
Background="{DynamicResource DeepBrush}" Background="{DynamicResource DeepBrush}"
BorderBrush="{DynamicResource LineBrush}" BorderBrush="{DynamicResource LineBrush}"
BorderThickness="1,0,0,0"> BorderThickness="1,0,0,0">
@@ -102,34 +142,7 @@
</ScrollViewer> </ScrollViewer>
</DockPanel> </DockPanel>
</Border> </Border>
</Grid>
<!-- Grid / tabs / empty state -->
<Panel Margin="6">
<!-- Overview mode: the existing UniformGrid, one tile per pane -->
<ItemsControl ItemsSource="{Binding Panes}" IsVisible="{Binding !IsFocusMode}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid x:CompileBindings="False" Columns="{Binding ColumnCount}" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
<!-- Focus mode: one pane large, switched via tabs -->
<TabControl ItemsSource="{Binding Panes}"
SelectedItem="{Binding FocusedPane}"
IsVisible="{Binding IsFocusMode}">
<TabControl.ItemTemplate>
<DataTemplate x:DataType="vmm:IMissionControlPane">
<TextBlock Text="{Binding DisplayTitle}" TextTrimming="CharacterEllipsis" MaxWidth="160" />
</DataTemplate>
</TabControl.ItemTemplate>
</TabControl>
<TextBlock IsVisible="{Binding !HasPanes}"
Text="{loc:Tr missionControl.empty}"
Foreground="{DynamicResource TextMuteBrush}"
HorizontalAlignment="Center" VerticalAlignment="Center" />
</Panel>
</DockPanel> </DockPanel>
</UserControl> </UserControl>
@@ -1,5 +1,10 @@
using System;
using System.Collections.Specialized;
using System.ComponentModel;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Interactivity; using Avalonia.Interactivity;
using Avalonia.Layout;
using Avalonia.Media;
using Avalonia.Platform.Storage; using Avalonia.Platform.Storage;
using ClaudeDo.Ui.ViewModels; using ClaudeDo.Ui.ViewModels;
@@ -7,9 +12,20 @@ namespace ClaudeDo.Ui.Views.MissionControl;
public partial class MissionControlView : UserControl public partial class MissionControlView : UserControl
{ {
private const double SplitterSize = 6;
private const double DefaultQueueWidth = 210;
private const double MinQueueWidth = 160;
private const double MinPaneWidth = 220;
private const double MinPaneHeight = 140;
private MissionControlViewModel? _vm;
private GridLength _queueWidth = new(DefaultQueueWidth, GridUnitType.Pixel);
public MissionControlView() public MissionControlView()
{ {
InitializeComponent(); InitializeComponent();
DataContextChanged += OnDataContextChanged;
QueueSplitter.DragCompleted += (_, _) => _queueWidth = BodyGrid.ColumnDefinitions[2].Width;
} }
// Ad-hoc ConPTY session: the view owns the folder picker, the VM only takes the chosen path. // Ad-hoc ConPTY session: the view owns the folder picker, the VM only takes the chosen path.
@@ -28,4 +44,127 @@ public partial class MissionControlView : UserControl
await vm.OpenAdHocConPtySessionAsync(folders[0].Path.LocalPath); await vm.OpenAdHocConPtySessionAsync(folders[0].Path.LocalPath);
} }
private void OnDataContextChanged(object? sender, EventArgs e)
{
if (_vm is not null)
{
_vm.Panes.CollectionChanged -= OnPanesChanged;
_vm.PropertyChanged -= OnViewModelPropertyChanged;
}
_vm = DataContext as MissionControlViewModel;
if (_vm is not null)
{
_vm.Panes.CollectionChanged += OnPanesChanged;
_vm.PropertyChanged += OnViewModelPropertyChanged;
}
RebuildOverviewGrid();
UpdateQueueColumn();
}
private void OnPanesChanged(object? sender, NotifyCollectionChangedEventArgs e) => RebuildOverviewGrid();
private void OnViewModelPropertyChanged(object? sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(MissionControlViewModel.ColumnCount))
RebuildOverviewGrid();
else if (e.PropertyName == nameof(MissionControlViewModel.HasQueued))
UpdateQueueColumn();
}
// The queue column is Pixel-widthed (so the splitter can drag it) — when nothing is
// queued it collapses to 0 instead of leaving a blank gap, and remembers the last
// dragged width for the rest of this window's lifetime (not persisted beyond it).
private void UpdateQueueColumn()
{
var queueColumn = BodyGrid.ColumnDefinitions[2];
if (_vm?.HasQueued == true)
{
queueColumn.MinWidth = MinQueueWidth;
queueColumn.Width = _queueWidth;
}
else
{
queueColumn.MinWidth = 0;
queueColumn.Width = new GridLength(0, GridUnitType.Pixel);
}
}
// Replaces the old UniformGrid with a real Grid + GridSplitters so panes resize
// individually. Column splitters span every row (resize that whole column vs. its
// neighbor); row splitters span every column. Rebuilt from scratch whenever the pane
// count or column count changes — per-pane sizes are intentionally not preserved across
// a rebuild (session-only resizing, reset to the default split when panes come/go).
private void RebuildOverviewGrid()
{
OverviewGrid.Children.Clear();
OverviewGrid.ColumnDefinitions.Clear();
OverviewGrid.RowDefinitions.Clear();
var panes = _vm?.Panes;
if (panes is not { Count: > 0 }) return;
var columns = Math.Max(1, _vm!.ColumnCount);
var rows = (int)Math.Ceiling(panes.Count / (double)columns);
for (var c = 0; c < columns; c++)
{
if (c > 0) OverviewGrid.ColumnDefinitions.Add(new ColumnDefinition(GridLength.Auto));
OverviewGrid.ColumnDefinitions.Add(new ColumnDefinition(new GridLength(1, GridUnitType.Star)) { MinWidth = MinPaneWidth });
}
for (var r = 0; r < rows; r++)
{
if (r > 0) OverviewGrid.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
OverviewGrid.RowDefinitions.Add(new RowDefinition(new GridLength(1, GridUnitType.Star)) { MinHeight = MinPaneHeight });
}
var totalGridRows = rows * 2 - 1;
var totalGridCols = columns * 2 - 1;
for (var c = 1; c < columns; c++)
{
var splitter = new GridSplitter
{
Width = SplitterSize,
Background = Brushes.Transparent,
HorizontalAlignment = HorizontalAlignment.Stretch,
VerticalAlignment = VerticalAlignment.Stretch,
ResizeDirection = GridResizeDirection.Columns,
ResizeBehavior = GridResizeBehavior.PreviousAndNext,
};
Grid.SetColumn(splitter, c * 2 - 1);
Grid.SetRow(splitter, 0);
Grid.SetRowSpan(splitter, totalGridRows);
OverviewGrid.Children.Add(splitter);
}
for (var r = 1; r < rows; r++)
{
var splitter = new GridSplitter
{
Height = SplitterSize,
Background = Brushes.Transparent,
HorizontalAlignment = HorizontalAlignment.Stretch,
VerticalAlignment = VerticalAlignment.Stretch,
ResizeDirection = GridResizeDirection.Rows,
ResizeBehavior = GridResizeBehavior.PreviousAndNext,
};
Grid.SetColumn(splitter, 0);
Grid.SetColumnSpan(splitter, totalGridCols);
Grid.SetRow(splitter, r * 2 - 1);
OverviewGrid.Children.Add(splitter);
}
for (var i = 0; i < panes.Count; i++)
{
var presenter = new ContentControl { Content = panes[i] };
Grid.SetColumn(presenter, (i % columns) * 2);
Grid.SetRow(presenter, (i / columns) * 2);
OverviewGrid.Children.Add(presenter);
}
}
} }