refactor(ui): Icon-Faerbung zentral im ICON-PAINTING-Block
Inline Foreground/Stroke an Icons entfernt — ein lokaler Wert schlaegt jeden Style, dadurch erreichten Hover/Checked/Disabled das Icon nicht. Farbe wird jetzt per Klasse gewaehlt (.danger, .star-btn.on, .active), alle Zustaende liegen in einem geordneten Block in IslandStyles.axaml. - Path.plan-icon -> Path.icon-stroke (gilt jetzt fuer Button und ToggleButton) - Icon.Activity als gefuellte Kontur (PathIcon fuellt, Stroke-Polyline gab Blobs) - BloodBrightBrush als Hover-Ton fuer destruktive Icons - icon-btn:disabled bleibt transparent statt Fluent-Grau
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@@ -71,9 +71,7 @@
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<Button Grid.Column="2" Classes="icon-btn" VerticalAlignment="Center"
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Command="{Binding OpenSettingsCommand}"
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ToolTip.Tip="{loc:Tr lists.settingsTip}">
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<PathIcon Data="{StaticResource Icon.Settings}"
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Width="15" Height="15"
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Foreground="{DynamicResource TextMuteBrush}"/>
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<PathIcon Data="{StaticResource Icon.Settings}" Width="15" Height="15"/>
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</Button>
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</Grid>
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</Border>
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@@ -207,20 +205,16 @@
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<StackPanel Orientation="Horizontal" Spacing="6">
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<PathIcon Data="{StaticResource Icon.Plus}"
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Width="13" Height="13"
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Foreground="{DynamicResource TextMuteBrush}"
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VerticalAlignment="Center"/>
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<TextBlock Classes="body"
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Text="{loc:Tr lists.newList}"
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Foreground="{DynamicResource TextMuteBrush}"
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VerticalAlignment="Center"/>
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</StackPanel>
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</Button>
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<Button Grid.Column="1" Classes="icon-btn" Margin="6,0,0,0"
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Command="{Binding OpenRepoImportCommand}"
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ToolTip.Tip="{loc:Tr lists.addReposTip}">
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<PathIcon Data="{StaticResource Icon.Folder}"
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Width="14" Height="14"
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Foreground="{DynamicResource TextMuteBrush}"/>
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<PathIcon Data="{StaticResource Icon.Folder}" Width="14" Height="14"/>
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</Button>
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</Grid>
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