refactor(ui): Icon-Faerbung zentral im ICON-PAINTING-Block
Inline Foreground/Stroke an Icons entfernt — ein lokaler Wert schlaegt jeden Style, dadurch erreichten Hover/Checked/Disabled das Icon nicht. Farbe wird jetzt per Klasse gewaehlt (.danger, .star-btn.on, .active), alle Zustaende liegen in einem geordneten Block in IslandStyles.axaml. - Path.plan-icon -> Path.icon-stroke (gilt jetzt fuer Button und ToggleButton) - Icon.Activity als gefuellte Kontur (PathIcon fuellt, Stroke-Polyline gab Blobs) - BloodBrightBrush als Hover-Ton fuer destruktive Icons - icon-btn:disabled bleibt transparent statt Fluent-Grau
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@@ -33,10 +33,8 @@
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IsVisible="{Binding Task.HasBranch, FallbackValue=False}">
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<!-- Icon.GitBranch is line-art: stroke-rendered, PathIcon would fill the lines away -->
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<Viewbox Width="10" Height="10">
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<Path Data="{StaticResource Icon.GitBranch}"
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Stroke="{DynamicResource TextDimBrush}"
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StrokeThickness="2.4"
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StrokeLineCap="Round" StrokeJoin="Round"/>
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<Path Classes="icon-stroke" Data="{StaticResource Icon.GitBranch}"
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StrokeThickness="2.4"/>
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</Viewbox>
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<TextBlock Classes="meta" Text="{Binding Task.Branch}"/>
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</StackPanel>
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@@ -46,11 +44,11 @@
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<Button Grid.Column="1" Classes="icon-btn"
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Command="{Binding DeleteTaskCommand}"
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ToolTip.Tip="{loc:Tr details.deleteTaskTip}"
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ToolTip.ShowOnDisabled="True"
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IsVisible="{Binding !IsRunning}"
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VerticalAlignment="Top"
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Margin="6,0,0,0">
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<PathIcon Data="{StaticResource Icon.Trash}" Width="14" Height="14"
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Foreground="{DynamicResource BloodBrush}"/>
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<PathIcon Classes="danger" Data="{StaticResource Icon.Trash}" Width="14" Height="14"/>
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</Button>
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<!-- Column 1: skull button (running) -->
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@@ -60,8 +58,7 @@
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IsVisible="{Binding IsRunning}"
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VerticalAlignment="Top"
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Margin="6,0,0,0">
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<PathIcon Data="{StaticResource Icon.Skull}" Width="14" Height="14"
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Foreground="{DynamicResource BloodBrush}"/>
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<PathIcon Classes="danger" Data="{StaticResource Icon.Skull}" Width="14" Height="14"/>
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</Button>
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<!-- Column 2: gear button with agent settings flyout -->
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