feat(ui): add inline conflict model (file/hunk with resolution)

This commit is contained in:
mika kuns
2026-06-05 10:55:20 +02:00
parent cb20877620
commit 0b623b8e4a

View File

@@ -0,0 +1,49 @@
using System.Collections.Generic;
using System.Linq;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
namespace ClaudeDo.Ui.ViewModels.Conflicts;
public sealed partial class ConflictHunk : ObservableObject
{
public string Ours { get; }
public string Theirs { get; }
public string? Base { get; }
[ObservableProperty] private string? _resolution;
public bool IsResolved => Resolution is not null;
public ConflictHunk(string ours, string theirs, string? @base)
{
Ours = ours;
Theirs = theirs;
Base = @base;
}
partial void OnResolutionChanged(string? value) => OnPropertyChanged(nameof(IsResolved));
[RelayCommand] private void AcceptCurrent() => Resolution = Ours;
[RelayCommand] private void AcceptIncoming() => Resolution = Theirs;
[RelayCommand] private void AcceptBoth() => Resolution = Ours + Theirs;
[RelayCommand] private void EditManually() => Resolution ??= Ours;
}
public sealed class ConflictFile
{
public string Path { get; }
public IReadOnlyList<ConflictHunk> Hunks { get; }
public ConflictFile(string path, IReadOnlyList<ConflictHunk> hunks)
{
Path = path;
Hunks = hunks;
}
public bool AllHunksResolved => Hunks.Count > 0 && Hunks.All(h => h.IsResolved);
/// <summary>Merged file content: concatenation of each hunk's resolution
/// (single whole-file hunk today; concatenation stays correct for multi-hunk later).</summary>
public string ComposeResolvedContent() => string.Concat(Hunks.Select(h => h.Resolution));
}